Trying to fix client issue with current game round postriver.

This commit is contained in:
lotodore
2010-08-11 20:39:47 +00:00
parent 3ddb92d656
commit c95a33e0ce
+1
View File
@@ -2041,6 +2041,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
showList.push_back(r->playerId);
}
curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);