Trying to fix client issue with current game round postriver.
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@@ -2041,6 +2041,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
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showList.push_back(r->playerId);
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showList.push_back(r->playerId);
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}
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}
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curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
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curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
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curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
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curGame->getCurrentHand()->getBoard()->setPot(0);
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curGame->getCurrentHand()->getBoard()->setPot(0);
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curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
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curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
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