Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes.
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@@ -55,11 +55,10 @@ public:
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virtual void refreshGameLabels(GameState state) const=0;
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virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
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virtual void waitForGuiUpdateDone() const=0;
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virtual void waitForGuiUpdateDone() const=0;
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// Karten-Funktionen
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virtual void dealBeRoCards(int) =0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
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virtual void dealFlopCards()=0;
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virtual void dealTurnCard()=0;
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@@ -82,15 +81,10 @@ public:
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virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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// virtual void postRiverAnimation2()=0;
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virtual void postRiverRunAnimation1()=0;
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virtual void flipHolecardsAllIn()=0;
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// virtual void startNewHand() const=0;
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virtual void nextRoundCleanGui()=0;
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//
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// virtual void userWidgetsBackgroudColor() const=0;
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// virtual void timerBlockerFalse() const=0;
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virtual void meInAction()=0;
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virtual void updateMyButtonsState()=0;
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virtual void disableMyButtons()=0;
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