Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes.

This commit is contained in:
doitux
2009-04-22 22:32:45 +00:00
parent a75abcbb6a
commit c9615e264c
16 changed files with 262 additions and 80 deletions
+3 -9
View File
@@ -55,11 +55,10 @@ public:
virtual void refreshGameLabels(GameState state) const=0;
virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
virtual void waitForGuiUpdateDone() const=0;
// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
// // Karten-Funktionen
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
@@ -82,15 +81,10 @@ public:
virtual void riverAnimation2()=0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
// virtual void postRiverAnimation2()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
// virtual void startNewHand() const=0;
virtual void nextRoundCleanGui()=0;
//
// virtual void userWidgetsBackgroudColor() const=0;
// virtual void timerBlockerFalse() const=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;