Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes.
This commit is contained in:
@@ -87,7 +87,6 @@ signals:
|
||||
void signalRefreshGameLabels(int);
|
||||
|
||||
void signalSetPlayerAvatar(int, QString);
|
||||
|
||||
void signalGuiUpdateDone();
|
||||
|
||||
void signalMeInAction();
|
||||
@@ -126,6 +125,8 @@ signals:
|
||||
void signalChangeVoteOnKickButtonsState(bool showHide);
|
||||
void signalEndVoteOnKick();
|
||||
|
||||
void signalNetClientPlayerLeft(unsigned playerId);
|
||||
|
||||
public slots:
|
||||
|
||||
void initGui(int speed);
|
||||
@@ -301,6 +302,7 @@ public slots:
|
||||
void saveGameTableGeometry();
|
||||
void restoreGameTableGeometry();
|
||||
|
||||
void netClientPlayerLeft(unsigned playerId);
|
||||
private:
|
||||
|
||||
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
||||
@@ -354,7 +356,7 @@ private:
|
||||
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyNameLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
|
||||
@@ -371,7 +373,6 @@ private:
|
||||
SDLPlayer *mySDLPlayer;
|
||||
QString myAppDataPath;
|
||||
|
||||
|
||||
int distributePotAnimCounter;
|
||||
int playingMode;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user