Started to implement server state engine.

This commit is contained in:
lotodore
2007-03-13 23:27:17 +00:00
parent 6f33202406
commit ca354dce7f
33 changed files with 1130 additions and 193 deletions
+27 -33
View File
@@ -19,7 +19,7 @@
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientdata.h>
#include <net/clientcontext.h>
#include <net/senderthread.h>
#include <net/receiverhelper.h>
#include <net/netpacket.h>
@@ -28,11 +28,9 @@
#include <net/socket_helper.h>
#include <net/socket_msg.h>
#include <stdexcept>
using namespace std;
#define CLIENT_WAIT_TIMEOUT_MSEC 100
#define CLIENT_WAIT_TIMEOUT_MSEC 50
ClientState::~ClientState()
@@ -59,20 +57,20 @@ ClientStateInit::~ClientStateInit()
int
ClientStateInit::Process(ClientThread &client)
{
ClientData &data = client.GetData();
ClientContext &context = client.GetContext();
if (data.serverAddr.empty())
if (context.GetServerAddr().empty())
throw ClientException(ERR_SOCK_SERVERADDR_NOT_SET, 0);
// if (data.serverPort < 1024)
// if (context.GetServerPort() < 1024)
// throw ClientException(ERR_SOCK_INVALID_PORT, 0);
data.sockfd = socket(data.addrFamily, SOCK_STREAM, 0);
if (!IS_VALID_SOCKET(data.sockfd))
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
client.SetState(ClientStateStartResolve::Instance());
@@ -102,19 +100,19 @@ ClientStateStartResolve::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
ClientContext &context = client.GetContext();
data.clientAddr.ss_family = data.addrFamily;
context.GetClientSockaddr()->ss_family = context.GetAddrFamily();
// Treat the server address as numbers first.
if (socket_string_to_addr(
data.serverAddr.c_str(),
data.addrFamily,
(struct sockaddr *)&data.clientAddr,
data.GetServerAddrSize()))
context.GetServerAddr().c_str(),
context.GetAddrFamily(),
(struct sockaddr *)context.GetClientSockaddr(),
context.GetClientSockaddrSize()))
{
// Success - but we still need to set the port.
if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
if (!socket_set_port(context.GetServerPort(), context.GetAddrFamily(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize()))
throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
// No need to resolve - start connecting.
@@ -126,7 +124,7 @@ ClientStateStartResolve::Process(ClientThread &client)
// Start name resolution in a separate thread, since it is blocking
// for up to about 30 seconds.
std::auto_ptr<ResolverThread> resolver(new ResolverThread);
resolver->Init(data);
resolver->Init(context);
resolver->Run();
ClientStateResolving::Instance().SetResolver(resolver.release());
@@ -175,8 +173,8 @@ ClientStateResolving::Process(ClientThread &client)
if (m_resolver->Join(CLIENT_WAIT_TIMEOUT_MSEC))
{
ClientData &data = client.GetData();
bool success = m_resolver->GetResult(data);
ClientContext &context = client.GetContext();
bool success = m_resolver->GetResult(context);
Cleanup(); // Not required, but better keep things clean.
if (!success)
@@ -226,9 +224,9 @@ int
ClientStateStartConnect::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
ClientContext &context = client.GetContext();
int connectResult = connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize());
int connectResult = connect(context.GetSocket(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize());
if (IS_VALID_CONNECT(connectResult))
{
@@ -271,24 +269,24 @@ int
ClientStateConnecting::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
ClientContext &context = client.GetContext();
fd_set writeSet;
struct timeval timeout;
FD_ZERO(&writeSet);
FD_SET(data.sockfd, &writeSet);
FD_SET(context.GetSocket(), &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = CLIENT_WAIT_TIMEOUT_MSEC * 1000;
int selectResult = select(data.sockfd + 1, NULL, &writeSet, NULL, &timeout);
int selectResult = select(context.GetSocket() + 1, NULL, &writeSet, NULL, &timeout);
if (selectResult > 0) // success
{
// Check whether the connect call succeeded.
int connectResult = 0;
socklen_t tmpSize = sizeof(connectResult);
getsockopt(data.sockfd, SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
getsockopt(context.GetSocket(), SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
if (connectResult != 0)
throw ClientException(ERR_SOCK_CONNECT_FAILED, connectResult);
client.SetState(ClientStateStartSession::Instance());
@@ -323,12 +321,8 @@ ClientStateStartSession::~ClientStateStartSession()
int
ClientStateStartSession::Process(ClientThread &client)
{
client.GetReceiver().Init(client.GetData().sockfd);
client.GetSender().Init(client.GetData().sockfd);
client.GetSender().Run();
boost::shared_ptr<NetPacket> packet(new TestNetPacket(10));
client.GetSender().Send(packet);
client.GetSender().Send(packet, client.GetContext().GetSocket());
client.SetState(ClientStateWaitSession::Instance());
@@ -356,11 +350,11 @@ int
ClientStateWaitSession::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
ClientContext &context = client.GetContext();
// delegate to receiver helper class
boost::shared_ptr<NetPacket> tmpPacket = client.GetReceiver().Recv();
boost::shared_ptr<NetPacket> tmpPacket = client.GetReceiver().Recv(context.GetSocket());
if (tmpPacket.get())
{