Started to implement server state engine.
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@@ -19,7 +19,7 @@
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#include <net/clientstate.h>
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#include <net/clientthread.h>
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#include <net/clientdata.h>
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#include <net/clientcontext.h>
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#include <net/senderthread.h>
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#include <net/receiverhelper.h>
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#include <net/netpacket.h>
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@@ -28,11 +28,9 @@
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#include <net/socket_helper.h>
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#include <net/socket_msg.h>
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#include <stdexcept>
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using namespace std;
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#define CLIENT_WAIT_TIMEOUT_MSEC 100
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#define CLIENT_WAIT_TIMEOUT_MSEC 50
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ClientState::~ClientState()
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@@ -59,20 +57,20 @@ ClientStateInit::~ClientStateInit()
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int
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ClientStateInit::Process(ClientThread &client)
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{
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ClientData &data = client.GetData();
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ClientContext &context = client.GetContext();
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if (data.serverAddr.empty())
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if (context.GetServerAddr().empty())
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throw ClientException(ERR_SOCK_SERVERADDR_NOT_SET, 0);
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// if (data.serverPort < 1024)
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// if (context.GetServerPort() < 1024)
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// throw ClientException(ERR_SOCK_INVALID_PORT, 0);
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data.sockfd = socket(data.addrFamily, SOCK_STREAM, 0);
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if (!IS_VALID_SOCKET(data.sockfd))
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
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if (!IS_VALID_SOCKET(context.GetSocket()))
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throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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unsigned long mode = 1;
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if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
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if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
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throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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client.SetState(ClientStateStartResolve::Instance());
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@@ -102,19 +100,19 @@ ClientStateStartResolve::Process(ClientThread &client)
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{
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int retVal;
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ClientData &data = client.GetData();
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ClientContext &context = client.GetContext();
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data.clientAddr.ss_family = data.addrFamily;
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context.GetClientSockaddr()->ss_family = context.GetAddrFamily();
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// Treat the server address as numbers first.
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if (socket_string_to_addr(
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data.serverAddr.c_str(),
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data.addrFamily,
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(struct sockaddr *)&data.clientAddr,
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data.GetServerAddrSize()))
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context.GetServerAddr().c_str(),
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetClientSockaddr(),
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context.GetClientSockaddrSize()))
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{
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// Success - but we still need to set the port.
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if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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if (!socket_set_port(context.GetServerPort(), context.GetAddrFamily(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize()))
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throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
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// No need to resolve - start connecting.
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@@ -126,7 +124,7 @@ ClientStateStartResolve::Process(ClientThread &client)
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// Start name resolution in a separate thread, since it is blocking
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// for up to about 30 seconds.
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std::auto_ptr<ResolverThread> resolver(new ResolverThread);
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resolver->Init(data);
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resolver->Init(context);
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resolver->Run();
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ClientStateResolving::Instance().SetResolver(resolver.release());
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@@ -175,8 +173,8 @@ ClientStateResolving::Process(ClientThread &client)
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if (m_resolver->Join(CLIENT_WAIT_TIMEOUT_MSEC))
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{
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ClientData &data = client.GetData();
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bool success = m_resolver->GetResult(data);
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ClientContext &context = client.GetContext();
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bool success = m_resolver->GetResult(context);
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Cleanup(); // Not required, but better keep things clean.
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if (!success)
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@@ -226,9 +224,9 @@ int
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ClientStateStartConnect::Process(ClientThread &client)
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{
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int retVal;
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ClientData &data = client.GetData();
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ClientContext &context = client.GetContext();
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int connectResult = connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize());
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int connectResult = connect(context.GetSocket(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize());
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if (IS_VALID_CONNECT(connectResult))
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{
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@@ -271,24 +269,24 @@ int
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ClientStateConnecting::Process(ClientThread &client)
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{
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int retVal;
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ClientData &data = client.GetData();
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ClientContext &context = client.GetContext();
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fd_set writeSet;
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struct timeval timeout;
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FD_ZERO(&writeSet);
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FD_SET(data.sockfd, &writeSet);
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FD_SET(context.GetSocket(), &writeSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = CLIENT_WAIT_TIMEOUT_MSEC * 1000;
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int selectResult = select(data.sockfd + 1, NULL, &writeSet, NULL, &timeout);
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int selectResult = select(context.GetSocket() + 1, NULL, &writeSet, NULL, &timeout);
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if (selectResult > 0) // success
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{
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// Check whether the connect call succeeded.
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int connectResult = 0;
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socklen_t tmpSize = sizeof(connectResult);
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getsockopt(data.sockfd, SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
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getsockopt(context.GetSocket(), SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
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if (connectResult != 0)
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throw ClientException(ERR_SOCK_CONNECT_FAILED, connectResult);
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client.SetState(ClientStateStartSession::Instance());
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@@ -323,12 +321,8 @@ ClientStateStartSession::~ClientStateStartSession()
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int
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ClientStateStartSession::Process(ClientThread &client)
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{
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client.GetReceiver().Init(client.GetData().sockfd);
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client.GetSender().Init(client.GetData().sockfd);
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client.GetSender().Run();
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boost::shared_ptr<NetPacket> packet(new TestNetPacket(10));
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client.GetSender().Send(packet);
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client.GetSender().Send(packet, client.GetContext().GetSocket());
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client.SetState(ClientStateWaitSession::Instance());
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@@ -356,11 +350,11 @@ int
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ClientStateWaitSession::Process(ClientThread &client)
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{
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int retVal;
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ClientData &data = client.GetData();
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ClientContext &context = client.GetContext();
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// delegate to receiver helper class
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boost::shared_ptr<NetPacket> tmpPacket = client.GetReceiver().Recv();
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boost::shared_ptr<NetPacket> tmpPacket = client.GetReceiver().Recv(context.GetSocket());
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if (tmpPacket.get())
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{
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