Started to implement server state engine.
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@@ -19,7 +19,7 @@
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#include <net/clientthread.h>
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#include <net/clientstate.h>
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#include <net/clientdata.h>
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#include <net/clientcontext.h>
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#include <net/senderthread.h>
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#include <net/receiverhelper.h>
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#include <net/clientcallback.h>
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@@ -32,10 +32,30 @@
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using namespace std;
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class ClientSenderCallback : public SenderCallback
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{
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public:
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ClientSenderCallback(ClientThread &client) : m_client(client) {}
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virtual ~ClientSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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{
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// For now, we ignore the socket.
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// Just signal the error.
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// We assume that the client thread will be terminated.
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m_client.GetCallback().SignalNetError(errorID, osErrorID);
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}
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private:
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ClientThread &m_client;
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};
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ClientThread::ClientThread(ClientCallback &cb)
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: m_curState(NULL), m_callback(cb)
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{
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m_data.reset(new ClientData);
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m_context.reset(new ClientContext);
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m_senderCallback.reset(new ClientSenderCallback(*this));
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}
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ClientThread::~ClientThread()
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@@ -48,47 +68,57 @@ ClientThread::Init(const string &serverAddress, unsigned serverPort, bool ipv6,
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if (IsRunning())
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return; // TODO: throw exception
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ClientData &data = GetData();
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ClientContext &context = GetContext();
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data.addrFamily = ipv6 ? AF_INET6 : AF_INET;
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data.serverAddr = serverAddress;
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data.serverPort = serverPort;
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data.password = pwd;
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context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
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context.SetServerAddr(serverAddress);
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context.SetServerPort(serverPort);
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context.SetPassword(pwd);
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}
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ClientCallback &
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ClientThread::GetCallback()
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{
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return m_callback;
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}
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void
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ClientThread::Main()
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{
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m_sender.reset(new SenderThread(m_callback));
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m_receiver.reset(new ReceiverHelper);
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SetState(CLIENT_INITIAL_STATE::Instance());
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try {
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m_sender.reset(new SenderThread(GetSenderCallback()));
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m_receiver.reset(new ReceiverHelper);
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GetSender().Run();
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try
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{
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while (!ShouldTerminate())
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{
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int msg = GetState().Process(*this);
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if (msg != MSG_SOCK_INTERNAL_PENDING)
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m_callback.SignalNetSuccess(msg);
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GetCallback().SignalNetSuccess(msg);
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}
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} catch (const NetException &e)
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{
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m_callback.SignalNetError(e.GetErrorId(), e.GetOsErrorCode());
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GetCallback().SignalNetError(e.GetErrorId(), e.GetOsErrorCode());
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}
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GetSender().SignalTermination();
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GetSender().Join(100);
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GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
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}
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const ClientData &
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ClientThread::GetData() const
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const ClientContext &
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ClientThread::GetContext() const
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{
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assert(m_data.get());
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return *m_data;
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assert(m_context.get());
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return *m_context;
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}
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ClientData &
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ClientThread::GetData()
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ClientContext &
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ClientThread::GetContext()
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{
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assert(m_data.get());
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return *m_data;
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assert(m_context.get());
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return *m_context;
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}
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ClientState &
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@@ -118,3 +148,10 @@ ClientThread::GetReceiver()
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return *m_receiver;
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}
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ClientSenderCallback &
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ClientThread::GetSenderCallback()
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{
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assert(m_senderCallback.get());
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return *m_senderCallback;
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}
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