Started to implement server state engine.

This commit is contained in:
lotodore
2007-03-13 23:27:17 +00:00
parent 6f33202406
commit ca354dce7f
33 changed files with 1130 additions and 193 deletions
+23 -25
View File
@@ -18,7 +18,7 @@
***************************************************************************/
#include <net/senderthread.h>
#include <net/netcallback.h>
#include <net/sendercallback.h>
#include <net/socket_msg.h>
#include <cstring>
@@ -26,8 +26,8 @@ using namespace std;
#define SEND_TIMEOUT_MSEC 50
SenderThread::SenderThread(NetCallback &cb)
: m_tmpOutBufSize(0), m_callback(cb)
SenderThread::SenderThread(SenderCallback &cb)
: m_curSocket(INVALID_SOCKET), m_tmpOutBufSize(0), m_callback(cb)
{
}
@@ -36,19 +36,13 @@ SenderThread::~SenderThread()
}
void
SenderThread::Init(SOCKET socket)
SenderThread::Send(boost::shared_ptr<NetPacket> packet, SOCKET sock)
{
if (!IS_VALID_SOCKET(socket) || IsRunning())
return; // TODO: throw exception
m_socket = socket;
}
void
SenderThread::Send(boost::shared_ptr<NetPacket> packet)
{
boost::mutex::scoped_lock lock(m_outBufMutex);
m_outBuf.push_back(packet);
if (packet.get() && IS_VALID_SOCKET(sock))
{
boost::mutex::scoped_lock lock(m_outBufMutex);
m_outBuf.push_back(std::make_pair(packet, sock));
}
}
void
@@ -61,22 +55,26 @@ SenderThread::Main()
// For reasons of simplicity, only one packet is sent at a time.
if (!m_tmpOutBufSize)
{
boost::shared_ptr<NetPacket> tmpPacket;
SendData tmpData;
{
boost::mutex::scoped_lock lock(m_outBufMutex);
if (!m_outBuf.empty())
{
tmpPacket = m_outBuf.front();
tmpData = m_outBuf.front();
m_outBuf.pop_front();
}
}
if (tmpPacket.get())
if (tmpData.first.get())
{
u_int16_t tmpLen = ntohs(tmpPacket->GetData()->length);
if (IS_VALID_SOCKET(tmpData.second))
m_curSocket = tmpData.second;
u_int16_t tmpLen = ntohs(tmpData.first->GetData()->length);
if (tmpLen <= MAX_PACKET_SIZE)
{
m_tmpOutBufSize = tmpLen;
memcpy(m_tmpOutBuf, tmpPacket->GetData(), m_tmpOutBufSize);
memcpy(m_tmpOutBuf, tmpData.first->GetData(), m_tmpOutBufSize);
}
}
}
@@ -86,25 +84,25 @@ SenderThread::Main()
struct timeval timeout;
FD_ZERO(&writeSet);
FD_SET(m_socket, &writeSet);
FD_SET(m_curSocket, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
int selectResult = select(m_socket + 1, NULL, &writeSet, NULL, &timeout);
int selectResult = select(m_curSocket + 1, NULL, &writeSet, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
m_callback.SignalNetError(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
m_callback.SignalNetError(m_curSocket, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
// Assume that this is a fatal error, terminate thread.
return;
}
if (selectResult > 0) // send is possible
{
// send next chunk of data
int bytesSent = send(m_socket, m_tmpOutBuf, m_tmpOutBufSize, 0);
int bytesSent = send(m_curSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
if (!IS_VALID_SEND(bytesSent))
{
m_callback.SignalNetError(ERR_SOCK_SEND_FAILED, SOCKET_ERRNO());
m_callback.SignalNetError(m_curSocket, ERR_SOCK_SEND_FAILED, SOCKET_ERRNO());
// Assume that this is a fatal error, terminate thread.
return;
}