Started to implement server state engine.

This commit is contained in:
lotodore
2007-03-13 23:27:17 +00:00
parent 6f33202406
commit ca354dce7f
33 changed files with 1130 additions and 193 deletions
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/servercontext.h>
ServerContext::ServerContext()
: m_sockfd(INVALID_SOCKET), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_serverSockaddr, sizeof(m_serverSockaddr));
}
ServerContext::~ServerContext()
{
if (m_sockfd != INVALID_SOCKET)
CLOSESOCKET(m_sockfd);
}
SOCKET
ServerContext::GetSocket() const
{
return m_sockfd;
}
u_int32_t
ServerContext::GetId() const
{
// Id is unused for main server thread.
return 0;
}
void
ServerContext::SetSocket(SOCKET sockfd)
{
m_sockfd = sockfd;
}