Started to implement server state engine.

This commit is contained in:
lotodore
2007-03-13 23:27:17 +00:00
parent 6f33202406
commit ca354dce7f
33 changed files with 1130 additions and 193 deletions
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverrecvstate.h>
#include <net/serverrecvthread.h>
#include <net/socket_msg.h>
using namespace std;
#define SERVER_WAIT_TIMEOUT_MSEC 50
ServerRecvState::~ServerRecvState()
{
}
//-----------------------------------------------------------------------------
ServerRecvStateInit &
ServerRecvStateInit::Instance()
{
static ServerRecvStateInit state;
return state;
}
ServerRecvStateInit::ServerRecvStateInit()
{
}
ServerRecvStateInit::~ServerRecvStateInit()
{
}
void
ServerRecvStateInit::HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> data)
{
}
int
ServerRecvStateInit::Process(ServerRecvThread &server)
{
Thread::Msleep(SERVER_WAIT_TIMEOUT_MSEC);
return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------