Started to implement server state engine.
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverrecvstate.h>
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#include <net/serverrecvthread.h>
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#include <net/socket_msg.h>
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using namespace std;
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#define SERVER_WAIT_TIMEOUT_MSEC 50
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ServerRecvState::~ServerRecvState()
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{
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}
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//-----------------------------------------------------------------------------
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ServerRecvStateInit &
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ServerRecvStateInit::Instance()
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{
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static ServerRecvStateInit state;
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return state;
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}
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ServerRecvStateInit::ServerRecvStateInit()
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{
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}
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ServerRecvStateInit::~ServerRecvStateInit()
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{
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}
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void
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ServerRecvStateInit::HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> data)
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{
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}
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int
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ServerRecvStateInit::Process(ServerRecvThread &server)
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{
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Thread::Msleep(SERVER_WAIT_TIMEOUT_MSEC);
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return MSG_SOCK_INIT_DONE;
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}
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//-----------------------------------------------------------------------------
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