Started to implement server state engine.

This commit is contained in:
lotodore
2007-03-13 23:27:17 +00:00
parent 6f33202406
commit ca354dce7f
33 changed files with 1130 additions and 193 deletions
+131 -28
View File
@@ -18,11 +18,20 @@
***************************************************************************/
#include <net/serverthread.h>
#include <net/servercontext.h>
#include <net/connectdata.h>
#include <net/serverrecvthread.h>
#include <net/socket_helper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
#define ACCEPT_TIMEOUT_MSEC 50
#define NET_SERVER_LISTEN_BACKLOG 5
ServerThread::ServerThread()
{
m_context.reset(new ServerContext);
}
ServerThread::~ServerThread()
@@ -30,44 +39,138 @@ ServerThread::~ServerThread()
}
void
ServerThread::Init()
ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd)
{
if (IsRunning())
return; // TODO: throw exception
ServerContext &context = GetContext();
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerPort(serverPort);
context.SetPassword(pwd);
}
void
ServerThread::Main()
{
while (!ShouldTerminate())
m_recvThread.reset(new ServerRecvThread);
try
{
// Simple hacked server for testing.
SOCKET sockfd;
char buf[1024];
struct sockaddr_storage servaddr, clientaddr;
int sockaddr_size = sizeof(struct sockaddr_in);
int addrFamily = AF_INET;
socklen_t addrSize;
Listen();
GetRecvThread().Run();
sockfd = socket(addrFamily, SOCK_STREAM, 0);
bzero(&servaddr, sizeof(servaddr));
servaddr.ss_family = addrFamily;
socket_string_to_addr("0.0.0.0", addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
socket_set_port(7234, addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
bind(sockfd, (const struct sockaddr *)&servaddr, sockaddr_size);
listen(sockfd, 1);
bzero(&clientaddr, sizeof(clientaddr));
addrSize = sockaddr_size;
SOCKET conn = accept(sockfd, (struct sockaddr *)&clientaddr, &addrSize);
CLOSESOCKET(sockfd);
int ret = recv(conn, buf, sizeof(buf), 0);
send(conn, buf, ret, 0);
CLOSESOCKET(conn);
while (!ShouldTerminate())
{
// The main server thread is simple. It only accepts connections.
AcceptLoop();
}
} catch (const NetException &)
{
// TODO: callback.
}
}
void
ServerThread::Listen()
{
ServerContext &context = GetContext();
// if (context.GetServerPort() < 1024)
// throw ServerException(ERR_SOCK_INVALID_PORT, 0);
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
if (!socket_string_to_addr(
"0.0.0.0",
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(ERR_SOCK_SET_ADDR_FAILED, 0);
}
if (!socket_set_port(
context.GetServerPort(),
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(ERR_SOCK_SET_PORT_FAILED, 0);
}
if (!IS_VALID_BIND(bind(
context.GetSocket(),
(const struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize())))
{
throw ServerException(ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
}
if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
{
throw ServerException(ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
}
}
void
ServerThread::AcceptLoop()
{
ServerContext &context = GetContext();
fd_set readSet;
struct timeval timeout;
FD_ZERO(&readSet);
FD_SET(context.GetSocket(), &readSet);
timeout.tv_sec = 0;
timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
}
if (selectResult > 0) // accept is possible
{
boost::shared_ptr<ConnectData> tmpData(new ConnectData);
socklen_t addrSize = sizeof(*tmpData->GetSockaddr());
tmpData->SetSocket(accept(context.GetSocket(), (struct sockaddr *)tmpData->GetSockaddr(), &addrSize));
if (!IS_VALID_SOCKET(tmpData->GetSocket()))
{
throw ServerException(ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
}
GetRecvThread().AddConnection(tmpData);
}
}
const ServerContext &
ServerThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ServerContext &
ServerThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
ServerRecvThread &
ServerThread::GetRecvThread()
{
assert(m_recvThread.get());
return *m_recvThread;
}