Started to implement server state engine.
This commit is contained in:
+131
-28
@@ -18,11 +18,20 @@
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***************************************************************************/
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#include <net/serverthread.h>
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#include <net/servercontext.h>
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#include <net/connectdata.h>
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#include <net/serverrecvthread.h>
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#include <net/socket_helper.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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#define ACCEPT_TIMEOUT_MSEC 50
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#define NET_SERVER_LISTEN_BACKLOG 5
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ServerThread::ServerThread()
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{
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m_context.reset(new ServerContext);
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}
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ServerThread::~ServerThread()
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@@ -30,44 +39,138 @@ ServerThread::~ServerThread()
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}
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void
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ServerThread::Init()
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ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd)
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{
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if (IsRunning())
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return; // TODO: throw exception
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ServerContext &context = GetContext();
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context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
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context.SetServerPort(serverPort);
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context.SetPassword(pwd);
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}
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void
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ServerThread::Main()
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{
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while (!ShouldTerminate())
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m_recvThread.reset(new ServerRecvThread);
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try
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{
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// Simple hacked server for testing.
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SOCKET sockfd;
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char buf[1024];
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struct sockaddr_storage servaddr, clientaddr;
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int sockaddr_size = sizeof(struct sockaddr_in);
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int addrFamily = AF_INET;
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socklen_t addrSize;
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Listen();
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GetRecvThread().Run();
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sockfd = socket(addrFamily, SOCK_STREAM, 0);
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bzero(&servaddr, sizeof(servaddr));
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servaddr.ss_family = addrFamily;
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socket_string_to_addr("0.0.0.0", addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
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socket_set_port(7234, addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
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bind(sockfd, (const struct sockaddr *)&servaddr, sockaddr_size);
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listen(sockfd, 1);
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bzero(&clientaddr, sizeof(clientaddr));
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addrSize = sockaddr_size;
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SOCKET conn = accept(sockfd, (struct sockaddr *)&clientaddr, &addrSize);
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CLOSESOCKET(sockfd);
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int ret = recv(conn, buf, sizeof(buf), 0);
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send(conn, buf, ret, 0);
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CLOSESOCKET(conn);
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while (!ShouldTerminate())
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{
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// The main server thread is simple. It only accepts connections.
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AcceptLoop();
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}
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} catch (const NetException &)
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{
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// TODO: callback.
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}
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}
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void
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ServerThread::Listen()
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{
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ServerContext &context = GetContext();
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// if (context.GetServerPort() < 1024)
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// throw ServerException(ERR_SOCK_INVALID_PORT, 0);
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
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if (!IS_VALID_SOCKET(context.GetSocket()))
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throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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unsigned long mode = 1;
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if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
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throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
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if (!socket_string_to_addr(
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"0.0.0.0",
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize()))
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{
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throw ServerException(ERR_SOCK_SET_ADDR_FAILED, 0);
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}
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if (!socket_set_port(
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context.GetServerPort(),
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize()))
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{
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throw ServerException(ERR_SOCK_SET_PORT_FAILED, 0);
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}
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if (!IS_VALID_BIND(bind(
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context.GetSocket(),
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(const struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize())))
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{
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throw ServerException(ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
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}
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if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
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{
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throw ServerException(ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
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}
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}
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void
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ServerThread::AcceptLoop()
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{
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ServerContext &context = GetContext();
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fd_set readSet;
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struct timeval timeout;
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FD_ZERO(&readSet);
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FD_SET(context.GetSocket(), &readSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
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int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
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if (selectResult > 0) // accept is possible
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{
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boost::shared_ptr<ConnectData> tmpData(new ConnectData);
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socklen_t addrSize = sizeof(*tmpData->GetSockaddr());
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tmpData->SetSocket(accept(context.GetSocket(), (struct sockaddr *)tmpData->GetSockaddr(), &addrSize));
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if (!IS_VALID_SOCKET(tmpData->GetSocket()))
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{
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throw ServerException(ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
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}
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GetRecvThread().AddConnection(tmpData);
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}
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}
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const ServerContext &
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ServerThread::GetContext() const
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{
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assert(m_context.get());
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return *m_context;
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}
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ServerContext &
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ServerThread::GetContext()
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{
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assert(m_context.get());
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return *m_context;
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}
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ServerRecvThread &
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ServerThread::GetRecvThread()
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{
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assert(m_recvThread.get());
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return *m_recvThread;
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}
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