Adding an additional exception handler to the receive callback.
This commit is contained in:
@@ -523,63 +523,69 @@ ServerLobbyThread::CancelTimers()
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void
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ServerLobbyThread::HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead)
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{
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// Find the session.
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SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
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if (!session.sessionData)
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session = m_gameSessionManager.GetSessionById(sessionId);
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if (session.sessionData)
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try
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{
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if (!ec)
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// Find the session.
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SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
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if (!session.sessionData)
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session = m_gameSessionManager.GetSessionById(sessionId);
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if (session.sessionData)
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{
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ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
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buf.recvBufUsed += bytesRead;
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GetReceiver().ScanPackets(buf);
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bool errorFlag = false;
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while (!buf.receivedPackets.empty())
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if (!ec)
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{
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boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
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buf.receivedPackets.pop_front();
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// Retrieve current game, if applicable.
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ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
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buf.recvBufUsed += bytesRead;
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GetReceiver().ScanPackets(buf);
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bool errorFlag = false;
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while (!buf.receivedPackets.empty())
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{
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boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
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buf.receivedPackets.pop_front();
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// Retrieve current game, if applicable.
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boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
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if (game)
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{
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// We need to catch game-specific exceptions, so that they do not affect the server.
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try
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{
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game->HandlePacket(session, packet);
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} catch (const PokerTHException &e)
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{
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LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
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game->RemoveAllSessions();
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errorFlag = true;
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break;
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}
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}
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else
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HandlePacket(session, packet);
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}
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if (!errorFlag)
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{
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session.sessionData->GetAsioSocket()->async_read_some(
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boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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boost::asio::placeholders::error,
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sessionId,
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boost::asio::placeholders::bytes_transferred));
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}
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}
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else
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{
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// On error: Close this session.
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boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
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if (game)
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{
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// We need to catch game-specific exceptions, so that they do not affect the server.
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try
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{
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game->HandlePacket(session, packet);
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} catch (const PokerTHException &e)
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{
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LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
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game->RemoveAllSessions();
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errorFlag = true;
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break;
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}
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}
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game->ErrorRemoveSession(session);
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else
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HandlePacket(session, packet);
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}
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if (!errorFlag)
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{
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session.sessionData->GetAsioSocket()->async_read_some(
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boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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boost::asio::placeholders::error,
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sessionId,
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boost::asio::placeholders::bytes_transferred));
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CloseSession(session);
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}
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}
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else
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{
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// On error: Close this session.
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boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
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if (game)
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game->ErrorRemoveSession(session);
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else
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CloseSession(session);
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}
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} catch (...)
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{
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LOG_ERROR("Session " << sessionId << " - unknown exception in HandleRead.");
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}
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}
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@@ -737,13 +743,13 @@ ServerLobbyThread::HandleNetPacketAvatarHeader(SessionWrapper session, const Net
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if (headerData.avatarFileSize >= MIN_AVATAR_FILE_SIZE && headerData.avatarFileSize <= MAX_AVATAR_FILE_SIZE)
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{
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boost::shared_ptr<AvatarData> tmpAvatarData(new AvatarData);
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tmpAvatarData->fileData.reserve(headerData.avatarFileSize);
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tmpAvatarData->fileType = headerData.avatarFileType;
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tmpAvatarData->reportedSize = headerData.avatarFileSize;
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boost::shared_ptr<AvatarFile> tmpAvatarFile(new AvatarFile);
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tmpAvatarFile->fileData.reserve(headerData.avatarFileSize);
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tmpAvatarFile->fileType = headerData.avatarFileType;
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tmpAvatarFile->reportedSize = headerData.avatarFileSize;
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// Ignore request id for now.
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session.playerData->SetNetAvatarData(tmpAvatarData);
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session.playerData->SetNetAvatarFile(tmpAvatarFile);
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// Session is now receiving an avatar.
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session.sessionData->SetState(SessionData::ReceivingAvatar);
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@@ -759,7 +765,7 @@ ServerLobbyThread::HandleNetPacketUnknownAvatar(SessionWrapper session, const Ne
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if (session.playerData.get())
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{
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// Free memory (just in case).
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session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
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session.playerData->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
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session.playerData->SetAvatarMD5(MD5Buf());
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// Start session.
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EstablishSession(session);
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@@ -774,7 +780,7 @@ ServerLobbyThread::HandleNetPacketAvatarFile(SessionWrapper session, const NetPa
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NetPacketAvatarFile::Data data;
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tmpPacket.GetData(data);
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boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
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boost::shared_ptr<AvatarFile> tmpAvatar = session.playerData->GetNetAvatarFile();
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if (tmpAvatar.get() && tmpAvatar->fileData.size() + data.fileData.size() <= tmpAvatar->reportedSize)
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{
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std::copy(data.fileData.begin(), data.fileData.end(), back_inserter(tmpAvatar->fileData));
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@@ -787,7 +793,7 @@ ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPac
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{
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if (session.playerData.get())
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{
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boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
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boost::shared_ptr<AvatarFile> tmpAvatar = session.playerData->GetNetAvatarFile();
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MD5Buf avatarMD5 = session.playerData->GetAvatarMD5();
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if (!avatarMD5.IsZero() && tmpAvatar.get())
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{
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@@ -801,7 +807,7 @@ ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPac
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}
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// Free memory.
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session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
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session.playerData->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
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// Set avatar file name.
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string avatarFileName;
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if (GetAvatarManager().GetAvatarFileName(avatarMD5, avatarFileName))
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@@ -988,10 +994,10 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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}
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// Ask the client to send its avatar.
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boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
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NetPacketRetrieveAvatar::Data retrieveAvatarData;
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retrieveAvatarData.requestId = session.playerData->GetUniqueId();
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retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
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static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
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NetPacketRetrieveAvatar::Data retrieveAvatarFile;
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retrieveAvatarFile.requestId = session.playerData->GetUniqueId();
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retrieveAvatarFile.avatar = session.playerData->GetAvatarMD5();
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static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarFile);
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GetSender().Send(session.sessionData, retrieveAvatar);
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}
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