Adding an additional exception handler to the receive callback.

This commit is contained in:
lotodore
2009-07-21 21:40:24 +00:00
parent 670166677e
commit cac09280a0
+68 -62
View File
@@ -523,63 +523,69 @@ ServerLobbyThread::CancelTimers()
void
ServerLobbyThread::HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead)
{
// Find the session.
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData)
try
{
if (!ec)
// Find the session.
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData)
{
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
bool errorFlag = false;
while (!buf.receivedPackets.empty())
if (!ec)
{
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
// Retrieve current game, if applicable.
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
bool errorFlag = false;
while (!buf.receivedPackets.empty())
{
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
// Retrieve current game, if applicable.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game)
{
// We need to catch game-specific exceptions, so that they do not affect the server.
try
{
game->HandlePacket(session, packet);
} catch (const PokerTHException &e)
{
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
game->RemoveAllSessions();
errorFlag = true;
break;
}
}
else
HandlePacket(session, packet);
}
if (!errorFlag)
{
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
boost::asio::placeholders::error,
sessionId,
boost::asio::placeholders::bytes_transferred));
}
}
else
{
// On error: Close this session.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game)
{
// We need to catch game-specific exceptions, so that they do not affect the server.
try
{
game->HandlePacket(session, packet);
} catch (const PokerTHException &e)
{
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
game->RemoveAllSessions();
errorFlag = true;
break;
}
}
game->ErrorRemoveSession(session);
else
HandlePacket(session, packet);
}
if (!errorFlag)
{
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
boost::asio::placeholders::error,
sessionId,
boost::asio::placeholders::bytes_transferred));
CloseSession(session);
}
}
else
{
// On error: Close this session.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game)
game->ErrorRemoveSession(session);
else
CloseSession(session);
}
} catch (...)
{
LOG_ERROR("Session " << sessionId << " - unknown exception in HandleRead.");
}
}
@@ -737,13 +743,13 @@ ServerLobbyThread::HandleNetPacketAvatarHeader(SessionWrapper session, const Net
if (headerData.avatarFileSize >= MIN_AVATAR_FILE_SIZE && headerData.avatarFileSize <= MAX_AVATAR_FILE_SIZE)
{
boost::shared_ptr<AvatarData> tmpAvatarData(new AvatarData);
tmpAvatarData->fileData.reserve(headerData.avatarFileSize);
tmpAvatarData->fileType = headerData.avatarFileType;
tmpAvatarData->reportedSize = headerData.avatarFileSize;
boost::shared_ptr<AvatarFile> tmpAvatarFile(new AvatarFile);
tmpAvatarFile->fileData.reserve(headerData.avatarFileSize);
tmpAvatarFile->fileType = headerData.avatarFileType;
tmpAvatarFile->reportedSize = headerData.avatarFileSize;
// Ignore request id for now.
session.playerData->SetNetAvatarData(tmpAvatarData);
session.playerData->SetNetAvatarFile(tmpAvatarFile);
// Session is now receiving an avatar.
session.sessionData->SetState(SessionData::ReceivingAvatar);
@@ -759,7 +765,7 @@ ServerLobbyThread::HandleNetPacketUnknownAvatar(SessionWrapper session, const Ne
if (session.playerData.get())
{
// Free memory (just in case).
session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
session.playerData->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
session.playerData->SetAvatarMD5(MD5Buf());
// Start session.
EstablishSession(session);
@@ -774,7 +780,7 @@ ServerLobbyThread::HandleNetPacketAvatarFile(SessionWrapper session, const NetPa
NetPacketAvatarFile::Data data;
tmpPacket.GetData(data);
boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
boost::shared_ptr<AvatarFile> tmpAvatar = session.playerData->GetNetAvatarFile();
if (tmpAvatar.get() && tmpAvatar->fileData.size() + data.fileData.size() <= tmpAvatar->reportedSize)
{
std::copy(data.fileData.begin(), data.fileData.end(), back_inserter(tmpAvatar->fileData));
@@ -787,7 +793,7 @@ ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPac
{
if (session.playerData.get())
{
boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
boost::shared_ptr<AvatarFile> tmpAvatar = session.playerData->GetNetAvatarFile();
MD5Buf avatarMD5 = session.playerData->GetAvatarMD5();
if (!avatarMD5.IsZero() && tmpAvatar.get())
{
@@ -801,7 +807,7 @@ ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPac
}
// Free memory.
session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
session.playerData->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
// Set avatar file name.
string avatarFileName;
if (GetAvatarManager().GetAvatarFileName(avatarMD5, avatarFileName))
@@ -988,10 +994,10 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
}
// Ask the client to send its avatar.
boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
NetPacketRetrieveAvatar::Data retrieveAvatarData;
retrieveAvatarData.requestId = session.playerData->GetUniqueId();
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
NetPacketRetrieveAvatar::Data retrieveAvatarFile;
retrieveAvatarFile.requestId = session.playerData->GetUniqueId();
retrieveAvatarFile.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarFile);
GetSender().Send(session.sessionData, retrieveAvatar);
}