remove circular dependencies between soundevents and gametableimpl
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@@ -248,7 +248,7 @@ void GuiWrapper::logNewGameHandMsg(int gameID, int handID)
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}
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void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName)
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{
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myW->getMySoundEventHandler()->blindsWereSet(sbSet);
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myW->soundEvent_blindsWereSet(sbSet);
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myGuiLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str()));
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}
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