remove circular dependencies between soundevents and gametableimpl
This commit is contained in:
@@ -24,7 +24,7 @@
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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<property name="currentIndex">
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<property name="currentIndex">
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<number>3</number>
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<number>0</number>
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</property>
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</property>
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<widget class="QWidget" name="tab">
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<widget class="QWidget" name="tab">
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<attribute name="title">
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<attribute name="title">
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@@ -77,7 +77,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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//Sound
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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mySDLPlayer = new SDLPlayer(myConfig);
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mySoundEventHandler = new SoundEvents(myConfig, this);
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mySoundEventHandler = new SoundEvents(myConfig);
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// Init game table style
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// Init game table style
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myGameTableStyle = new GameTableStyleReader(myConfig, this);
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myGameTableStyle = new GameTableStyleReader(myConfig, this);
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@@ -2875,6 +2875,9 @@ void gameTableImpl::breakButtonClicked()
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pushButton_break->setText(tr("Stop"));
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pushButton_break->setText(tr("Stop"));
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if(currentGameOver) {
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if(currentGameOver) {
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//let the SoundEventHandler know that there is a new game
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mySoundEventHandler->newGameStarts();
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currentGameOver = FALSE;
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currentGameOver = FALSE;
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myStartWindow->callNewGameDialog();
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myStartWindow->callNewGameDialog();
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//Bei Cancel nichts machen!!!
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//Bei Cancel nichts machen!!!
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@@ -3173,6 +3176,9 @@ void gameTableImpl::localGameModification()
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restoreGameTableGeometry();
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restoreGameTableGeometry();
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if(myGameTableStyle->getState() != GT_STYLE_OK) myGameTableStyle->showErrorMessage();
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if(myGameTableStyle->getState() != GT_STYLE_OK) myGameTableStyle->showErrorMessage();
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//let the SoundEventHandler know that there is a new game
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mySoundEventHandler->newGameStarts();
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}
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}
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void gameTableImpl::networkGameModification()
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void gameTableImpl::networkGameModification()
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@@ -3222,6 +3228,8 @@ void gameTableImpl::networkGameModification()
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blinkingStartButtonAnimationTimer->stop();
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blinkingStartButtonAnimationTimer->stop();
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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//let the SoundEventHandler know that there is a new game
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mySoundEventHandler->newGameStarts();
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}
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}
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void gameTableImpl::mouseOverFlipCards(bool front)
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void gameTableImpl::mouseOverFlipCards(bool front)
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@@ -3842,3 +3850,8 @@ SeatState gameTableImpl::getCurrentSeatState(boost::shared_ptr<PlayerInterface>
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}
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}
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return SEAT_UNDEFINED;
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return SEAT_UNDEFINED;
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}
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}
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void gameTableImpl::soundEvent_blindsWereSet(int sbSet)
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{
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mySoundEventHandler->blindsWereSet(sbSet);
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}
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@@ -336,8 +336,8 @@ public slots:
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void sendShowMyCardsSignal();
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void sendShowMyCardsSignal();
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void closeMessageBoxes();
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void closeMessageBoxes();
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void hide();
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void hide();
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void soundEvent_blindsWereSet(int);
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private:
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private:
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@@ -248,7 +248,7 @@ void GuiWrapper::logNewGameHandMsg(int gameID, int handID)
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}
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}
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void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName)
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void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName)
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{
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{
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myW->getMySoundEventHandler()->blindsWereSet(sbSet);
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myW->soundEvent_blindsWereSet(sbSet);
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myGuiLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str()));
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myGuiLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str()));
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}
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}
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@@ -1,11 +1,10 @@
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#include "sdlplayer.h"
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#include "sdlplayer.h"
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#include "configfile.h"
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#include "configfile.h"
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#include "gametableimpl.h"
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#include "session.h"
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#include "session.h"
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#include "game.h"
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#include "game.h"
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#include "soundevents.h"
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#include "soundevents.h"
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SoundEvents::SoundEvents(ConfigFile *c, gameTableImpl *w): myConfig(c), myW(w), lastSBValue(0), lastSBLevel(0), lastGameId(0)
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SoundEvents::SoundEvents(ConfigFile *c): myConfig(c), lastSBValue(0), lastSBLevel(0), newGameNow(false)
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{
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{
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mySDLPlayer = new SDLPlayer(myConfig);
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mySDLPlayer = new SDLPlayer(myConfig);
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}
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}
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@@ -17,12 +16,11 @@ SoundEvents::~SoundEvents()
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void SoundEvents::blindsWereSet(int sB)
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void SoundEvents::blindsWereSet(int sB)
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{
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{
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int currentGameId = myW->getSession()->getCurrentGame()->getMyGameID();
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if(newGameNow)
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if(currentGameId != lastGameId)
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{
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{
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lastSBLevel = 0;
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lastSBLevel = 0;
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lastSBValue = sB;
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lastSBValue = sB;
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lastGameId = currentGameId;
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newGameNow = false;
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}
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}
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if(sB > lastSBValue) {
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if(sB > lastSBValue) {
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@@ -44,3 +42,8 @@ void SoundEvents::blindsWereSet(int sB)
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}
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}
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}
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}
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}
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}
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void SoundEvents::newGameStarts()
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{
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newGameNow = true;
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}
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@@ -3,24 +3,22 @@
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class SDLPlayer;
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class SDLPlayer;
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class ConfigFile;
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class ConfigFile;
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class gameTableImpl;
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class SoundEvents
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class SoundEvents
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{
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{
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public:
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public:
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SoundEvents(ConfigFile*, gameTableImpl*);
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SoundEvents(ConfigFile*);
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~SoundEvents();
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~SoundEvents();
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void blindsWereSet(int sB);
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void blindsWereSet(int sB);
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void newGameStarts();
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private:
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private:
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SDLPlayer *mySDLPlayer;
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SDLPlayer *mySDLPlayer;
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ConfigFile *myConfig;
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ConfigFile *myConfig;
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gameTableImpl *myW;
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unsigned int lastSBValue;
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unsigned int lastSBValue;
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unsigned int lastSBLevel;
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unsigned int lastSBLevel;
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unsigned int lastGameId;
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bool newGameNow;
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};
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};
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