bugfix: program crash by logging in network games
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@@ -90,7 +90,7 @@ public:
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void setCurrentRound(GameState theValue) {
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currentRound = theValue;
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myLog->setCurrentRound(currentRound);
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if(myLog) myLog->setCurrentRound(currentRound);
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}
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GameState getCurrentRound() const {
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return currentRound;
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