bugfix: program crash by logging in network games

This commit is contained in:
floty
2012-01-07 20:46:30 +00:00
parent bb99c66e67
commit cbcc12da42
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ public:
void setCurrentRound(GameState theValue) {
currentRound = theValue;
myLog->setCurrentRound(currentRound);
if(myLog) myLog->setCurrentRound(currentRound);
}
GameState getCurrentRound() const {
return currentRound;