debugging

This commit is contained in:
floty
2007-08-25 20:09:40 +00:00
parent 149092aecf
commit ccf02a0b8e
2 changed files with 83 additions and 72 deletions
+23 -19
View File
@@ -101,13 +101,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
if(DEBUG_MODE) { if(DEBUG_MODE) {
if(myID==1) {
int temp5Array[5]; int temp5Array[5];
tempBoardArray[0] = 25; tempBoardArray[0] = 38;
tempBoardArray[1] = 37; tempBoardArray[1] = 19;
tempBoardArray[2] = 20; tempBoardArray[2] = 21;
tempBoardArray[3] = 49; tempBoardArray[3] = 11;
tempBoardArray[4] = 39; tempBoardArray[4] = 45;
myBoard->setMyCards(tempBoardArray); myBoard->setMyCards(tempBoardArray);
@@ -119,8 +121,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player0 // player0
tempPlayerArray[0] = 0; tempPlayerArray[0] = 9;
tempPlayerArray[1] = 7; tempPlayerArray[1] = 14;
tempPlayerAndBoardArray[0] = tempPlayerArray[0]; tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1]; tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -136,8 +138,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player1 // player1
tempPlayerArray[0] = 51; tempPlayerArray[0] = 44;
tempPlayerArray[1] = 24; tempPlayerArray[1] = 27;
tempPlayerAndBoardArray[0] = tempPlayerArray[0]; tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1]; tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -148,8 +150,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player2 // player2
tempPlayerArray[0] = 13; tempPlayerArray[0] = 51;
tempPlayerArray[1] = 43; tempPlayerArray[1] = 22;
tempPlayerAndBoardArray[0] = tempPlayerArray[0]; tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1]; tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -158,15 +160,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
playerArray[2]->setMyBestHandPosition(temp5Array); playerArray[2]->setMyBestHandPosition(temp5Array);
tempPlayerArray[0] = 19; // tempPlayerArray[0] = 19;
tempPlayerArray[1] = 51; // tempPlayerArray[1] = 51;
tempPlayerAndBoardArray[0] = tempPlayerArray[0]; // tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1]; // tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[3]->setMyCards(tempPlayerArray); // playerArray[3]->setMyCards(tempPlayerArray);
playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); // playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
playerArray[3]->setMyBestHandPosition(temp5Array); // playerArray[3]->setMyBestHandPosition(temp5Array);
// for(i=0; i<4; i++) { // for(i=0; i<4; i++) {
// cout << i << ": " << playerArray[i]->getMyCardsValueInt() << endl; // cout << i << ": " << playerArray[i]->getMyCardsValueInt() << endl;
@@ -177,6 +179,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
} }
}
// ---------------------------------------- // ----------------------------------------
// Dealer, SB, BB bestimmen // Dealer, SB, BB bestimmen
+12 -5
View File
@@ -347,12 +347,12 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) { switch(actualHand->getMyID()) {
case 1: { case 1: {
myAction = PLAYER_ACTION_CALL; myAction = PLAYER_ACTION_FOLD;
} }
break; break;
case 2: { case 2: {
myAction = PLAYER_ACTION_CALL; myAction = PLAYER_ACTION_RAISE;
// raise = 120; raise = 70;
} }
break; break;
default: { default: {
@@ -365,12 +365,19 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) { switch(actualHand->getMyID()) {
case 1: { case 1: {
myAction = PLAYER_ACTION_FOLD; myAction = PLAYER_ACTION_RAISE;
raise = 20;
if(mySet >= 40) {
myAction = PLAYER_ACTION_CALL;
}
} }
break; break;
case 2: { case 2: {
myAction = PLAYER_ACTION_RAISE; myAction = PLAYER_ACTION_RAISE;
raise = 120; raise = 50;
if(mySet >= 70) {
myAction = PLAYER_ACTION_CALL;
}
} }
break; break;
default: { default: {