debugging

This commit is contained in:
floty
2007-08-25 20:09:40 +00:00
parent 149092aecf
commit ccf02a0b8e
2 changed files with 83 additions and 72 deletions
+55 -51
View File
@@ -101,79 +101,83 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
if(DEBUG_MODE) { if(DEBUG_MODE) {
int temp5Array[5]; if(myID==1) {
tempBoardArray[0] = 25; int temp5Array[5];
tempBoardArray[1] = 37;
tempBoardArray[2] = 20;
tempBoardArray[3] = 49;
tempBoardArray[4] = 39;
myBoard->setMyCards(tempBoardArray); tempBoardArray[0] = 38;
tempBoardArray[1] = 19;
tempBoardArray[2] = 21;
tempBoardArray[3] = 11;
tempBoardArray[4] = 45;
tempPlayerAndBoardArray[2] = tempBoardArray[0]; myBoard->setMyCards(tempBoardArray);
tempPlayerAndBoardArray[3] = tempBoardArray[1];
tempPlayerAndBoardArray[4] = tempBoardArray[2];
tempPlayerAndBoardArray[5] = tempBoardArray[3];
tempPlayerAndBoardArray[6] = tempBoardArray[4];
// player0 tempPlayerAndBoardArray[2] = tempBoardArray[0];
tempPlayerAndBoardArray[3] = tempBoardArray[1];
tempPlayerAndBoardArray[4] = tempBoardArray[2];
tempPlayerAndBoardArray[5] = tempBoardArray[3];
tempPlayerAndBoardArray[6] = tempBoardArray[4];
tempPlayerArray[0] = 0; // player0
tempPlayerArray[1] = 7;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[0]->setMyCards(tempPlayerArray); tempPlayerArray[0] = 9;
playerArray[0]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); tempPlayerArray[1] = 14;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[0]->setMyBestHandPosition(temp5Array); playerArray[0]->setMyCards(tempPlayerArray);
playerArray[0]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
// for(i=0; i<5; i++) { playerArray[0]->setMyBestHandPosition(temp5Array);
// cout << temp5Array[i] << " ";
// }
// cout << endl;
// player1 // for(i=0; i<5; i++) {
// cout << temp5Array[i] << " ";
// }
// cout << endl;
tempPlayerArray[0] = 51; // player1
tempPlayerArray[1] = 24;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[1]->setMyCards(tempPlayerArray); tempPlayerArray[0] = 44;
playerArray[1]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); tempPlayerArray[1] = 27;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[1]->setMyBestHandPosition(temp5Array); playerArray[1]->setMyCards(tempPlayerArray);
playerArray[1]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
// player2 playerArray[1]->setMyBestHandPosition(temp5Array);
tempPlayerArray[0] = 13; // player2
tempPlayerArray[1] = 43;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[2]->setMyCards(tempPlayerArray); tempPlayerArray[0] = 51;
playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); tempPlayerArray[1] = 22;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[2]->setMyBestHandPosition(temp5Array); playerArray[2]->setMyCards(tempPlayerArray);
playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
tempPlayerArray[0] = 19; playerArray[2]->setMyBestHandPosition(temp5Array);
tempPlayerArray[1] = 51;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[3]->setMyCards(tempPlayerArray); // tempPlayerArray[0] = 19;
playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); // tempPlayerArray[1] = 51;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
playerArray[3]->setMyBestHandPosition(temp5Array); // playerArray[3]->setMyCards(tempPlayerArray);
// playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// playerArray[3]->setMyBestHandPosition(temp5Array);
// for(i=0; i<4; i++) { // for(i=0; i<4; i++) {
// cout << i << ": " << playerArray[i]->getMyCardsValueInt() << endl; // cout << i << ": " << playerArray[i]->getMyCardsValueInt() << endl;
// } // }
dealerPosition = 2; dealerPosition = 2;
}
} }
+12 -5
View File
@@ -347,12 +347,12 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) { switch(actualHand->getMyID()) {
case 1: { case 1: {
myAction = PLAYER_ACTION_CALL; myAction = PLAYER_ACTION_FOLD;
} }
break; break;
case 2: { case 2: {
myAction = PLAYER_ACTION_CALL; myAction = PLAYER_ACTION_RAISE;
// raise = 120; raise = 70;
} }
break; break;
default: { default: {
@@ -365,12 +365,19 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) { switch(actualHand->getMyID()) {
case 1: { case 1: {
myAction = PLAYER_ACTION_FOLD; myAction = PLAYER_ACTION_RAISE;
raise = 20;
if(mySet >= 40) {
myAction = PLAYER_ACTION_CALL;
}
} }
break; break;
case 2: { case 2: {
myAction = PLAYER_ACTION_RAISE; myAction = PLAYER_ACTION_RAISE;
raise = 120; raise = 50;
if(mySet >= 70) {
myAction = PLAYER_ACTION_CALL;
}
} }
break; break;
default: { default: {