limit enter-leave game done.

This commit is contained in:
Kai Philipp
2016-06-18 18:34:25 +02:00
parent cf280f0478
commit cd085bf8be
3 changed files with 55 additions and 0 deletions
+14
View File
@@ -537,10 +537,24 @@ ServerGameStateInit::HandleNewPlayer(boost::shared_ptr<ServerGame> server, boost
{
if (session && session->GetPlayerData()) {
const GameData &tmpGameData = server->GetGameData();
// @XXX: debug
//LOG_ERROR("New Player: " << session->GetPlayerData()->GetName() << ".");
//server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
//LOG_ERROR("Num joins of " << session->GetPlayerData()->GetName() << " = " << server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) << ".");
// @XXX: check if player joined the game more than 9 times - decline if > 9
if (server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) > 9) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
return;
}
// Check the number of players.
if (server->GetCurNumberOfPlayers() >= tmpGameData.maxNumberOfPlayers) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
} else {
// @XXX: add player to NumJoinsPerPlayerMap
server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
AcceptNewSession(server, session, false);