debugging
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@@ -828,6 +828,7 @@ ServerGameStateStartGame::TimerTimeout(const boost::system::error_code &ec, boos
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void
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ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
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{
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LOG_VERBOSE("DoStart() entered.");
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PlayerDataList tmpPlayerList(server->InternalStartGame());
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if (tmpPlayerList.size() <= 1) {
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if (!tmpPlayerList.empty()) {
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