bugfix full bet rule

This commit is contained in:
floty
2010-09-08 19:21:15 +00:00
parent 038bfdd2a2
commit cefe5b9240
3 changed files with 48 additions and 40 deletions
+14 -14
View File
@@ -96,7 +96,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEBUGGER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
if(DEBUG_MODE) {
if(DEBUG_MODE) {
//QSqlDatabase *mySqliteLogDb;
@@ -118,11 +118,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
case 1: {
tempBoardArray[0] = 39;
tempBoardArray[1] = 2;
tempBoardArray[2] = 3;
tempBoardArray[3] = 4;
tempBoardArray[4] = 5;
tempBoardArray[0] = 4;
tempBoardArray[1] = 19;
tempBoardArray[2] = 20;
tempBoardArray[3] = 43;
tempBoardArray[4] = 49;
myBoard->setMyCards(tempBoardArray);
@@ -135,8 +135,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player0
it = seatsList->begin();
tempPlayerArray[0] = 13;
tempPlayerArray[1] = 14;
tempPlayerArray[0] = 18;
tempPlayerArray[1] = 17;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -148,8 +148,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player1
it++;
tempPlayerArray[0] = 18;
tempPlayerArray[1] = 17;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 8;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -426,22 +426,22 @@ void LocalHand::assignButtons() {
nextActivePlayerFound = true;
if(activePlayerList->size() > 2) {
//small blind normal
(*it)->setMyButton(2);
(*it)->setMyButton(2);
} else {
//big blind in heads up
(*it)->setMyButton(3);
// lastPlayerAction for showing cards
lastActionPlayer = (*it)->getMyUniqueID();
}
// first player after dealer have to show his cards first (in showdown)
lastActionPlayer = (*it)->getMyUniqueID();
it++;
if(it == activePlayerList->end()) it = activePlayerList->begin();
if(activePlayerList->size() > 2) {
//big blind normal
(*it)->setMyButton(3);
// lastPlayerAction for showing cards
lastActionPlayer = (*it)->getMyUniqueID();
} else {
//small blind in heads up
(*it)->setMyButton(2);