bugfix full bet rule
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@@ -861,31 +861,31 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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switch(myUniqueID) {
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case 0: {
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myCash=1000;
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myCash=2588;
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} break;
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case 1: {
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myCash=1000;
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myCash=0;
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} break;
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case 2: {
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myCash=1000;
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myCash=404;
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} break;
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case 3: {
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myCash=2000;
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myCash=0;
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} break;
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case 4: {
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myCash=3000;
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myCash=0;
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} break;
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case 5: {
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myCash=2000;
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myCash=1133;
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} break;
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case 6: {
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myCash=2100;
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myCash=5275;
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} break;
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case 7: {
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myCash=500;
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myCash=0;
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} break;
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case 8: {
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myCash=1000;
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myCash=0;
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} break;
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case 9: {
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myCash=0;
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@@ -1356,8 +1356,8 @@ void LocalPlayer::preflopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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myAction = PLAYER_ACTION_RAISE;
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raise = 20000;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -1425,8 +1425,8 @@ void LocalPlayer::preflopEngine() {
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break;
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case 5: {
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// if(mySet == 0) {
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myAction = PLAYER_ACTION_CALL;
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raise = 20;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 20;
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// }
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}
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break;
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@@ -3095,18 +3095,26 @@ void LocalPlayer::evaluation(int bet, int raise) {
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}
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// all in
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if(highestSet + raise >= myCash + mySet) {
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// -> full bet rule
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if(highestSet + currentHand->getCurrentBeRo()->getMinimumRaise() > myCash + mySet) {
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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} else {
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(myUniqueID);
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// perhaps full bet rule
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if(highestSet >= myCash + mySet) {
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// only call all-in
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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} else {
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// raise, but not enough --> full bet rule
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(myUniqueID);
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mySet += myCash;
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currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
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myCash = 0;
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myAction = 6;
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highestSet = mySet;
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}
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}
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mySet += myCash;
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currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
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myCash = 0;
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myAction = 6;
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if(mySet > highestSet) highestSet = mySet;
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}
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// sonst
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else {
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