limted guest login - guest playerrights check done
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@@ -1008,9 +1008,9 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
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// @XXX: debug tests
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
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}
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//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
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//}
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// @XXX: end debug tests
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// Before any other processing, perform some denial of service and
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@@ -1065,7 +1065,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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}
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// @XXX: check if a guest session with same ip is already connected - decline if true
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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validGuest = false;
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}
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}
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