More work on gsasl authentication.

This commit is contained in:
lotodore
2009-10-11 12:07:56 +00:00
parent 1f7f045d15
commit cfc11f7f89
8 changed files with 89 additions and 18 deletions
+1 -1
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@@ -49,7 +49,7 @@ ServerDBGeneric::Stop()
}
void
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const string &/*secretString*/)
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
+1 -1
View File
@@ -38,7 +38,7 @@ public:
virtual void QueryError(const std::string &error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId, const std::string &secret) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
+1 -1
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@@ -38,7 +38,7 @@ public:
virtual void Start();
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
+1 -1
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@@ -38,7 +38,7 @@ public:
virtual void Start() = 0;
virtual void Stop() = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
virtual void PlayerLogout(DB_id playerId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;