More work on gsasl authentication.
This commit is contained in:
@@ -49,7 +49,7 @@ ServerDBGeneric::Stop()
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const string &/*secretString*/)
|
||||
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
|
||||
{
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
|
||||
virtual void QueryError(const std::string &error) = 0;
|
||||
|
||||
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId) = 0;
|
||||
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId, const std::string &secret) = 0;
|
||||
virtual void PlayerLoginFailed(unsigned requestId) = 0;
|
||||
|
||||
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
virtual void Start();
|
||||
virtual void Stop();
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
|
||||
virtual void PlayerLogout(DB_id playerId);
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
virtual void Start() = 0;
|
||||
virtual void Stop() = 0;
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
|
||||
virtual void PlayerLogout(DB_id playerId) = 0;
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
||||
|
||||
Reference in New Issue
Block a user