adds activePlayerList and runningPlayerList (II)
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@@ -25,7 +25,7 @@
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using namespace std;
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LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0)
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LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int id, int dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0)
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{
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}
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@@ -49,7 +49,7 @@ void LocalBeRoPostRiver::postRiverRun() {
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}
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// Durchschnittsets des human player ermitteln
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getMyHand()->getPlayerArray()[0]->setMyAverageSets(((getMyHand()->getPlayerArray()[0]->getMyRoundStartCash())-(getMyHand()->getPlayerArray()[0]->getMyCash()))/(getMyHand()->getBettingRoundsPlayed()+1));
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// getMyHand()->getPlayerArray()[0]->setMyAverageSets(((getMyHand()->getPlayerArray()[0]->getMyRoundStartCash())-(getMyHand()->getPlayerArray()[0]->getMyCash()))/(getMyHand()->getBettingRoundsPlayed()+1));
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// Aggressivität des human player ermitteln
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// anzahl der player die möglichkeit haben am pot teilzuhaben
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