adds activePlayerList and runningPlayerList (II)
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@@ -24,7 +24,7 @@
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using namespace std;
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LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB, GAME_STATE_PREFLOP), bigBlindPosition(0)
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LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP), bigBlindPosition(0)
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{
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setHighestSet(2*getSmallBlind());
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