adds activePlayerList and runningPlayerList (II)
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@@ -40,6 +40,9 @@ public:
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void start();
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const { return playerArray; }
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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BoardInterface* getBoard() const { return myBoard; }
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boost::shared_ptr<BeRoInterface> getPreflop() const { return myBeRo[GAME_STATE_PREFLOP]; }
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boost::shared_ptr<BeRoInterface> getFlop() const { return myBeRo[GAME_STATE_FLOP]; }
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@@ -50,9 +53,6 @@ public:
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void setMyID(int theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
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int getActualQuantityPlayers() const { return actualQuantityPlayers; }
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void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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@@ -71,9 +71,6 @@ public:
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void setStartCash(int theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
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int getActivePlayersCounter() const { return activePlayersCounter; }
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void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
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int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
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@@ -102,13 +99,11 @@ private:
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int actualQuantityPlayers;
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int startQuantityPlayers;
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int dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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int activePlayersCounter;
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int lastPlayersTurn;
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