adds activePlayerList and runningPlayerList (II)
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@@ -11,7 +11,7 @@
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//
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#include "clientbero.h"
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ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, int /*qP*/, int dP, int sB, GameState gS)
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ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, int dP, int sB, GameState gS)
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: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), playersTurn(dP), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(0)
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{
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}
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