adds activePlayerList and runningPlayerList (II)
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@@ -38,6 +38,9 @@ class ClientHand : public HandInterface
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void start();
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const;
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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BoardInterface* getBoard() const;
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boost::shared_ptr<BeRoInterface> getPreflop() const;
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boost::shared_ptr<BeRoInterface> getFlop() const;
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@@ -70,9 +73,6 @@ class ClientHand : public HandInterface
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void setStartCash ( int theValue );
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int getStartCash() const;
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void setActivePlayersCounter ( int theValue );
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int getActivePlayersCounter() const;
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void setBettingRoundsPlayed ( int theValue );
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int getBettingRoundsPlayed() const;
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@@ -99,7 +99,6 @@ class ClientHand : public HandInterface
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int actualQuantityPlayers;
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int startQuantityPlayers;
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int dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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