adds activePlayerList and runningPlayerList (II)
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@@ -2083,7 +2083,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
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actionLabelArray[i]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_winner.png"));
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//show winnercards if more than one player is active
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if ( currentHand->getActivePlayersCounter() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
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if ( currentHand->getActivePlayerList().size() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
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int j;
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int bestHandPos[5];
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@@ -2150,7 +2150,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
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}
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else {
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if( currentHand->getActivePlayersCounter() != 1 && currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
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if( currentHand->getActivePlayerList().size() != 1 && currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
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//aufgedeckte Gegner auch ausblenden
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holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
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