bugfix: inactive player with 0$ all in

This commit is contained in:
floty
2007-09-01 16:32:36 +00:00
parent 86d6acc090
commit d18c44e2e9
3 changed files with 387 additions and 84 deletions
+253 -19
View File
@@ -36,17 +36,17 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
if(myID==0) {
// myActiveStatus=0;
// myCash=570;
myCash=11980;
}
if(myID==1) {
// myCash=2730;
myCash=4505;
}
if(myID==2) {
// myCash=5970;
myCash=9985;
}
if(myID==3) {
// myCash=2730;
myCash=8530;
}
}
@@ -347,12 +347,12 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
myAction = PLAYER_ACTION_CALL;
}
break;
case 2: {
myAction = PLAYER_ACTION_RAISE;
raise = 70;
raise = 25;
}
break;
default: {
@@ -365,19 +365,19 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 20;
if(mySet >= 40) {
myAction = PLAYER_ACTION_CALL;
}
myAction = PLAYER_ACTION_CALL;
// raise = 20;
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
myAction = PLAYER_ACTION_RAISE;
raise = 50;
if(mySet >= 70) {
myAction = PLAYER_ACTION_CALL;
}
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
@@ -386,7 +386,7 @@ void LocalPlayer::preflopEngine() {
}
break;
case 3: { myAction = PLAYER_ACTION_FOLD; }
case 3: { myAction = PLAYER_ACTION_CALL; }
break;
default: {}
}
@@ -623,9 +623,82 @@ void LocalPlayer::flopEngine() {
}
// cout << myID << ": Dude " << myDude4 << "\t Wert " << myOdds << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << endl;
if(DEBUG_MODE) {
switch(myID) {
case 0: {
} break;
case 1: {
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CHECK;
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
} break;
case 2: {
// myAction = PLAYER_ACTION_BET;
// raise = 25;
} break;
default: {
}
}
} break;
case 2: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 10;
// raise = 20;
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CHECK;
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
default: {}
}
}
evaluation(bet, raise);
@@ -1116,6 +1189,89 @@ void LocalPlayer::turnEngine() {
// cout << "myAction: " << myAction << endl;
if(DEBUG_MODE) {
switch(myID) {
case 0: {
}
break;
case 1: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
myAction = PLAYER_ACTION_FOLD;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_BET;
// raise = 25;
}
break;
default: {
}
}
}
break;
case 2: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 40;
if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
myAction = PLAYER_ACTION_CALL;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 10;
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
default: {}
}
}
evaluation(bet, raise);
}
@@ -1345,6 +1501,84 @@ void LocalPlayer::riverEngine() {
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
if(DEBUG_MODE) {
switch(myID) {
case 0: {
} break;
case 1: {
switch(actualHand->getMyID()) {
case 1: {
// myAction = PLAYER_ACTION_CALL;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
// myAction = PLAYER_ACTION_FOLD;
// }
} break;
case 2: {
// myAction = PLAYER_ACTION_BET;
// raise = 25;
} break;
default: {
}
}
} break;
case 2: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
// raise = 40;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 120;
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_RAISE;
raise = 10000;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
default: {}
}
}
evaluation(bet, raise);