Server accept thread is no longer a thread.
This commit is contained in:
@@ -17,7 +17,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serveracceptthread.h>
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#include <net/serveracceptmanager.h>
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#include <net/serverlobbythread.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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@@ -29,18 +29,18 @@
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using namespace std;
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using boost::asio::ip::tcp;
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ServerAcceptThread::ServerAcceptThread(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
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ServerAcceptManager::ServerAcceptManager(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_serverCallback(serverCallback)
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{
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m_acceptor.reset(new tcp::acceptor(*m_ioService));
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}
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ServerAcceptThread::~ServerAcceptThread()
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ServerAcceptManager::~ServerAcceptManager()
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{
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}
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void
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ServerAcceptThread::Listen(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
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ServerAcceptManager::Listen(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
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{
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m_lobbyThread = lobbyThread;
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@@ -63,7 +63,7 @@ ServerAcceptThread::Listen(unsigned serverPort, bool ipv6, bool sctp, const stri
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}
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void
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ServerAcceptThread::InternalListen(unsigned serverPort, bool ipv6, bool sctp)
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ServerAcceptManager::InternalListen(unsigned serverPort, bool ipv6, bool sctp)
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{
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if (serverPort < 1024)
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throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
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@@ -89,13 +89,13 @@ ServerAcceptThread::InternalListen(unsigned serverPort, bool ipv6, bool sctp)
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boost::shared_ptr<tcp::socket> newSocket(new tcp::socket(*m_ioService));
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m_acceptor->async_accept(
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*newSocket,
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boost::bind(&ServerAcceptThread::HandleAccept, this, newSocket,
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boost::bind(&ServerAcceptManager::HandleAccept, this, newSocket,
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boost::asio::placeholders::error)
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);
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}
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void
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ServerAcceptThread::HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket> acceptedSocket,
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ServerAcceptManager::HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket> acceptedSocket,
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const boost::system::error_code& error)
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{
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if (!error)
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@@ -109,7 +109,7 @@ ServerAcceptThread::HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket>
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boost::shared_ptr<tcp::socket> newSocket(new tcp::socket(*m_ioService));
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m_acceptor->async_accept(
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*newSocket,
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boost::bind(&ServerAcceptThread::HandleAccept, this, newSocket,
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boost::bind(&ServerAcceptManager::HandleAccept, this, newSocket,
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boost::asio::placeholders::error)
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);
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}
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@@ -122,13 +122,13 @@ ServerAcceptThread::HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket>
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}
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ServerCallback &
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ServerAcceptThread::GetCallback()
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ServerAcceptManager::GetCallback()
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{
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return m_serverCallback;
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}
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ServerLobbyThread &
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ServerAcceptThread::GetLobbyThread()
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ServerAcceptManager::GetLobbyThread()
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{
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assert(m_lobbyThread.get());
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return *m_lobbyThread;
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@@ -36,8 +36,13 @@
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#include <boost/bind.hpp>
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#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
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#define SERVER_REMOVE_GAME_INTERVAL_MSEC 100
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#define SERVER_REMOVE_PLAYER_INTERVAL_MSEC 100
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#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
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@@ -45,7 +50,6 @@
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
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#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
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@@ -94,7 +98,6 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig
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ServerLobbyThread::~ServerLobbyThread()
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{
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CleanupConnectQueue();
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}
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void
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@@ -117,8 +120,57 @@ ServerLobbyThread::Init(const string &pwd, const string &logDir)
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void
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ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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m_connectQueue.push_back(sock);
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// Create a random session id.
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// This id can be used to reconnect to the server if the connection was lost.
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//unsigned sessionId;
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// TODO: use randomized method.
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//if(!RAND_bytes((unsigned char *)&sessionId, sizeof(sessionId)))
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//{
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// RAND_pseudo_bytes((unsigned char *)&sessionId, sizeof(sessionId));
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//}
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// Create a new session.
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boost::shared_ptr<SessionData> sessionData(new SessionData(sock, m_curSessionId++, m_sender, *m_senderCallback));
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m_sessionManager.AddSession(sessionData);
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LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
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bool hasClientIp = false;
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if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
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{
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boost::system::error_code errCode;
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tcp::endpoint clientEndpoint = sock->remote_endpoint(errCode);
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if (!errCode)
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{
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string ipAddress = clientEndpoint.address().to_string(errCode);
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if (!errCode && !ipAddress.empty())
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{
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sessionData->SetClientAddr(ipAddress);
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hasClientIp = true;
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sock->async_read_some(
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boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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sessionData->GetId(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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}
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if (!hasClientIp)
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{
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// We do not accept sessions if we cannot
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// retrieve the client address.
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SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_INVALID_SESSION);
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}
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}
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else
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{
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// Server is full.
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// Gracefully close this session.
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SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_SERVER_FULL);
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}
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}
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void
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@@ -443,30 +495,16 @@ ServerLobbyThread::Main()
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{
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try
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{
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m_timerManager.RegisterTimer(
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SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
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true);
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m_timerManager.RegisterTimer(
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SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
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true);
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m_timerManager.RegisterTimer(
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SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
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true);
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// Register all timers.
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RegisterTimers();
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// Start send thread.
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m_sender->Start();
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while (!ShouldTerminate())
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{
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// Process new connections.
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NewConnectionLoop();
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// Process re-added sessions.
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NewSessionLoop();
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// Remove games.
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RemoveGameLoop();
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// Kick players.
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RemovePlayerLoop();
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// Resubscribe Lobby Messages if needed.
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ResubscribeLobbyMsgLoop();
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// Update avatar limitation lock.
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@@ -489,8 +527,36 @@ ServerLobbyThread::Main()
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// Stop sender thread.
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m_sender->SignalStop();
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m_sender->WaitStop();
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}
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CleanupConnectQueue();
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void
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ServerLobbyThread::RegisterTimers()
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{
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// Remove closed games.
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m_timerManager.RegisterTimer(
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SERVER_REMOVE_GAME_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerRemoveGame, this),
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true);
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// Remove inactive/kicked players.
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m_timerManager.RegisterTimer(
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SERVER_REMOVE_PLAYER_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerRemovePlayer, this),
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true);
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// Check the timeout of sessions which have not been initialised.
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m_timerManager.RegisterTimer(
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SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
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true);
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// Cleanup the avatar cache. Note: Only works if there are no users on the server.
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m_timerManager.RegisterTimer(
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SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
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true);
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// Update the statistics file.
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m_timerManager.RegisterTimer(
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SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
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true);
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}
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void
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@@ -961,23 +1027,6 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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session.sessionData->GetSender().Send(session.sessionData, retrieveAvatar);
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}
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void
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ServerLobbyThread::NewConnectionLoop()
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{
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// Handle one incoming connection at a time.
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boost::shared_ptr<tcp::socket> tmpData;
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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if (!m_connectQueue.empty())
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{
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tmpData = m_connectQueue.front();
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m_connectQueue.pop_front();
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}
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}
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if (tmpData.get())
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HandleNewConnection(tmpData);
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}
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void
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ServerLobbyThread::NewSessionLoop()
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{
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@@ -996,7 +1045,7 @@ ServerLobbyThread::NewSessionLoop()
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}
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void
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ServerLobbyThread::RemoveGameLoop()
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ServerLobbyThread::TimerRemoveGame()
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{
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boost::mutex::scoped_lock lock(m_removeGameListMutex);
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@@ -1021,7 +1070,7 @@ ServerLobbyThread::RemoveGameLoop()
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}
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void
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ServerLobbyThread::RemovePlayerLoop()
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ServerLobbyThread::TimerRemovePlayer()
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{
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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@@ -1202,62 +1251,6 @@ ServerLobbyThread::TerminateGames()
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m_gameMap.clear();
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}
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void
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ServerLobbyThread::HandleNewConnection(boost::shared_ptr<tcp::socket> sock)
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{
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// Create a random session id.
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// This id can be used to reconnect to the server if the connection was lost.
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//unsigned sessionId;
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// TODO: use randomized method.
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//if(!RAND_bytes((unsigned char *)&sessionId, sizeof(sessionId)))
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//{
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// RAND_pseudo_bytes((unsigned char *)&sessionId, sizeof(sessionId));
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//}
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// Create a new session.
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boost::shared_ptr<SessionData> sessionData(new SessionData(sock, m_curSessionId++, m_sender, *m_senderCallback));
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m_sessionManager.AddSession(sessionData);
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LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
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bool hasClientIp = false;
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if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
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{
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boost::system::error_code errCode;
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tcp::endpoint clientEndpoint = sock->remote_endpoint(errCode);
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if (!errCode)
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{
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string ipAddress = clientEndpoint.address().to_string(errCode);
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if (!errCode && !ipAddress.empty())
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{
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sessionData->SetClientAddr(ipAddress);
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hasClientIp = true;
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sock->async_read_some(
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boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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sessionData->GetId(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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}
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if (!hasClientIp)
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{
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// We do not accept sessions if we cannot
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// retrieve the client address.
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SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_INVALID_SESSION);
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}
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}
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else
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{
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// Server is full.
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// Gracefully close this session.
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SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_SERVER_FULL);
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}
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}
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void
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ServerLobbyThread::HandleReAddedSession(SessionWrapper session)
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{
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@@ -1317,15 +1310,6 @@ ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
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}
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}
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void
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ServerLobbyThread::CleanupConnectQueue()
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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// Sockets will be closed automatically.
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m_connectQueue.clear();
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}
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void
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ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
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{
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@@ -23,7 +23,7 @@
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#include <net/ircthread.h>
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#include <net/connectdata.h>
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#include <net/serverlobbythread.h>
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#include <net/serveracceptthread.h>
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#include <net/serveracceptmanager.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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#include <net/socket_startup.h>
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@@ -54,15 +54,15 @@ ServerManager::Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, cons
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if (mode & NETWORK_MODE_TCP)
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{
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boost::shared_ptr<ServerAcceptThread> tcpAcceptThread(new ServerAcceptThread(GetGui(), m_ioService));
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boost::shared_ptr<ServerAcceptManager> tcpAcceptThread(new ServerAcceptManager(GetGui(), m_ioService));
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tcpAcceptThread->Listen(serverPort, ipv6, false, pwd, logDir, m_lobbyThread);
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m_acceptThreadPool.push_back(tcpAcceptThread);
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m_acceptManagerPool.push_back(tcpAcceptThread);
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}
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if (mode & NETWORK_MODE_SCTP)
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{
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boost::shared_ptr<ServerAcceptThread> sctpAcceptThread(new ServerAcceptThread(GetGui(), m_ioService));
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boost::shared_ptr<ServerAcceptManager> sctpAcceptThread(new ServerAcceptManager(GetGui(), m_ioService));
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sctpAcceptThread->Listen(serverPort, ipv6, true, pwd, logDir, m_lobbyThread);
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m_acceptThreadPool.push_back(sctpAcceptThread);
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m_acceptManagerPool.push_back(sctpAcceptThread);
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}
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m_ircThread = ircThread;
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}
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@@ -299,7 +299,6 @@ ServerManager::SignalTerminationAll()
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if (m_ircThread)
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m_ircThread->SignalTermination();
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GetLobbyThread().SignalTermination();
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// for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::SignalTermination));
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}
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bool
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@@ -307,16 +306,7 @@ ServerManager::JoinAll(bool wait)
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{
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if (m_ircThread)
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m_ircThread->Join(wait ? NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC : 0);
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bool lobbyThreadTerminated = GetLobbyThread().Join(wait ? NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC : 0);
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/* AcceptThreadList::iterator i = m_acceptThreadPool.begin();
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AcceptThreadList::iterator end = m_acceptThreadPool.end();
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while (i != end)
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{
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if (!(*i)->Join(wait ? NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC : 0))
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allAcceptThreadsTerminated = false;
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++i;
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}*/
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return lobbyThreadTerminated;
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return GetLobbyThread().Join(wait ? NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC : 0);
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}
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ServerLobbyThread &
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@@ -1,5 +1,5 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* Copyright (C) 2007-2009 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@@ -16,10 +16,10 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Network server thread to accept connections. */
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/* Network server manager to accept connections. */
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#ifndef _SERVERACCEPTTHREAD_H_
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#define _SERVERACCEPTTHREAD_H_
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#ifndef _SERVERACCEPTMANAGER_H_
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#define _SERVERACCEPTMANAGER_H_
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#include <boost/asio.hpp>
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#include <string>
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@@ -29,11 +29,11 @@
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class ServerLobbyThread;
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class ServerAcceptThread
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class ServerAcceptManager
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{
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public:
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ServerAcceptThread(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService);
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virtual ~ServerAcceptThread();
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ServerAcceptManager(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService);
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virtual ~ServerAcceptManager();
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// Set the parameters.
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void Listen(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir,
|
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@@ -112,6 +112,7 @@ protected:
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|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
void RegisterTimers();
|
||||
|
||||
void HandleRead(SessionId sessionId, const boost::system::error_code& error, size_t bytesRead);
|
||||
void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
@@ -126,10 +127,9 @@ protected:
|
||||
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
|
||||
void EstablishSession(SessionWrapper session);
|
||||
void RequestPlayerAvatar(SessionWrapper session);
|
||||
void NewConnectionLoop();
|
||||
void NewSessionLoop();
|
||||
void RemoveGameLoop();
|
||||
void RemovePlayerLoop();
|
||||
void TimerRemoveGame();
|
||||
void TimerRemovePlayer();
|
||||
void ResubscribeLobbyMsgLoop();
|
||||
void UpdateAvatarClientTimerLoop();
|
||||
void TimerCheckSessionTimeouts();
|
||||
@@ -142,12 +142,10 @@ protected:
|
||||
|
||||
void TerminateGames();
|
||||
|
||||
void HandleNewConnection(boost::shared_ptr<boost::asio::ip::tcp::socket> sock);
|
||||
void HandleReAddedSession(SessionWrapper session);
|
||||
|
||||
void InternalCheckSessionTimeouts(SessionWrapper session);
|
||||
|
||||
void CleanupConnectQueue();
|
||||
void CleanupSessionMap();
|
||||
|
||||
void CloseSession(SessionWrapper session);
|
||||
@@ -180,9 +178,6 @@ private:
|
||||
|
||||
TimerManager m_timerManager;
|
||||
|
||||
ConnectQueue m_connectQueue;
|
||||
mutable boost::mutex m_connectQueueMutex;
|
||||
|
||||
SessionQueue m_sessionQueue;
|
||||
mutable boost::mutex m_sessionQueueMutex;
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#include <gui/guiinterface.h>
|
||||
|
||||
class ServerLobbyThread;
|
||||
class ServerAcceptThread;
|
||||
class ServerAcceptManager;
|
||||
class SenderThread;
|
||||
class ConfigFile;
|
||||
class AvatarManager;
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
virtual void SignalIrcServerError(int errorCode);
|
||||
|
||||
protected:
|
||||
typedef std::list<boost::shared_ptr<ServerAcceptThread> > AcceptThreadList;
|
||||
typedef std::list<boost::shared_ptr<ServerAcceptManager> > AcceptManagerList;
|
||||
|
||||
ServerLobbyThread &GetLobbyThread();
|
||||
|
||||
@@ -82,7 +82,7 @@ private:
|
||||
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
|
||||
boost::shared_ptr<IrcThread> m_ircThread;
|
||||
boost::timers::portable::microsec_timer m_ircRestartTimer;
|
||||
AcceptThreadList m_acceptThreadPool;
|
||||
AcceptManagerList m_acceptManagerPool;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user