establishing new parameter roundBeforePostRiver; deleting needless parameter bettingRoundsPlayed
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@@ -54,6 +54,7 @@ public:
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virtual void setCurrentRound(GameState theValue) =0;
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virtual GameState getCurrentRound() const =0;
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virtual GameState getRoundBeforePostRiver() const =0;
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virtual void setDealerPosition(int theValue) =0;
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virtual int getDealerPosition() const =0;
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@@ -67,9 +68,6 @@ public:
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virtual void setStartCash(int theValue) =0;
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virtual int getStartCash() const =0;
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virtual void setBettingRoundsPlayed(int theValue) =0;
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virtual int getBettingRoundsPlayed() const =0;
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virtual void setPreviousPlayerID(int theValue) =0;
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virtual int getPreviousPlayerID() const =0;
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