establishing new parameter roundBeforePostRiver; deleting needless parameter bettingRoundsPlayed
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@@ -94,6 +94,9 @@ public:
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GameState getCurrentRound() const {
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return currentRound;
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}
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GameState getRoundBeforePostRiver() const {
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return roundBeforePostRiver;
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}
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void setDealerPosition(int theValue) {
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dealerPosition = theValue;
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@@ -123,13 +126,6 @@ public:
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return startCash;
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}
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void setBettingRoundsPlayed(int theValue) {
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bettingRoundsPlayed = theValue;
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}
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int getBettingRoundsPlayed() const {
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return bettingRoundsPlayed;
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}
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void setPreviousPlayerID(int theValue) {
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previousPlayerID = theValue;
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}
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@@ -178,6 +174,7 @@ private:
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unsigned smallBlindPosition;
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unsigned bigBlindPosition;
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GameState currentRound;
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GameState roundBeforePostRiver;
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int smallBlind;
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int startCash;
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@@ -186,9 +183,6 @@ private:
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bool allInCondition;
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bool cardsShown;
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// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
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int bettingRoundsPlayed;
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};
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#endif
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