next steps startwindow-integration. network- and internet-game --> UNSTABLE
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@@ -123,6 +123,11 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
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void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
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void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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////////// this is for startwindow ////////////////////
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@@ -161,7 +166,7 @@ void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned ad
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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