next steps startwindow-integration. network- and internet-game --> UNSTABLE
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@@ -234,3 +234,9 @@ bool startNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
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void startNetworkGameDialogImpl::receiveChatMsg(QString playerName, QString message) {
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myChat->receiveMessage(playerName, message);
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}
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void startNetworkGameDialogImpl::accept()
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{
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myW->show();
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QDialog::accept();
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}
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@@ -46,6 +46,7 @@ public slots:
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void startGame();
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void cancel();
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void refresh(int actionID);
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void accept();
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void joinedNetworkGame(unsigned playerId, QString playerName, int rights);
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void addConnectedPlayer(unsigned playerId, QString playerName, int rights);
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void updatePlayer(unsigned playerId, QString newPlayerName);
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