Fixed leaving a game which has not yet been started.
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@@ -20,7 +20,8 @@
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#include <net/clientcontext.h>
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ClientContext::ClientContext()
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: m_protocol(0), m_addrFamily(AF_INET), m_useServerList(false), m_serverPort(0)
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: m_protocol(0), m_addrFamily(AF_INET), m_useServerList(false), m_serverPort(0),
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m_hasSubscribedLobbyMsg(true)
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{
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bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
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}
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