Fixing game admin stuff.

This commit is contained in:
lotodore
2010-03-27 12:50:05 +00:00
parent b7186158cc
commit d4b82d7dbc
4 changed files with 8 additions and 9 deletions
+2 -3
View File
@@ -24,7 +24,6 @@
#include <boost/shared_ptr.hpp>
#include <string>
#include <playerdata.h>
#include <game_defs.h>
#include <gamedata.h>
@@ -51,8 +50,8 @@ public:
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;