From d63332115487f1b4434ad4251197f6b69a0d814a Mon Sep 17 00:00:00 2001 From: lotodore Date: Thu, 11 Nov 2010 00:45:30 +0000 Subject: [PATCH] Fixing game create game ack text bug found through test case. --- src/net/common/servergamestate.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index 586f80dc..2821e2d7 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -382,8 +382,8 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr server, Sess NetPacket::SetGameData(server->GetGameData(), &joinAck->gameInfo); OCTET_STRING_fromBuf( &joinAck->gameInfo.gameName, - session.playerData->GetName().c_str(), - session.playerData->GetName().length()); + server->GetName().c_str(), + server->GetName().length()); server->GetLobbyThread().GetSender().Send(session.sessionData, packet); // Send notifications for connected players to client.