Name resolution can be aborted. Fixed bug in socket_set_port.

This commit is contained in:
lotodore
2007-02-25 17:08:58 +00:00
parent 954f997bcf
commit d63588f54b
7 changed files with 289 additions and 40 deletions
+96 -31
View File
@@ -20,11 +20,11 @@
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientdata.h>
#include <net/resolverthread.h>
#include <net/clientexception.h>
#include <net/socket_msg.h>
#include <stdexcept>
#include <sstream>
using namespace std;
@@ -65,37 +65,37 @@ ClientStateInit::Process(ClientThread &client)
if (!IS_VALID_SOCKET(data.sockfd))
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
#if 0
unsigned long mode = 1;
if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
#endif
// unsigned long mode = 1;
// if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
// throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
client.SetState(ClientStateResolve::Instance());
client.SetState(ClientStateStartResolve::Instance());
return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------
ClientStateResolve &
ClientStateResolve::Instance()
ClientStateStartResolve &
ClientStateStartResolve::Instance()
{
static ClientStateResolve state;
static ClientStateStartResolve state;
return state;
}
ClientStateResolve::ClientStateResolve()
ClientStateStartResolve::ClientStateStartResolve()
{
}
ClientStateResolve::~ClientStateResolve()
ClientStateStartResolve::~ClientStateStartResolve()
{
}
int
ClientStateResolve::Process(ClientThread &client)
ClientStateStartResolve::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
data.clientAddr.ss_family = data.addrFamily;
@@ -110,28 +110,93 @@ ClientStateResolve::Process(ClientThread &client)
// Success - but we still need to set the port.
if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
// No need to resolve - start connecting.
client.SetState(ClientStateConnect::Instance());
retVal = MSG_SOCK_RESOLVE_DONE;
}
else
{
// This did not work out - try name resolution.
ostringstream tmpStr;
tmpStr << data.serverPort;
// TODO: start in a separate thread, since it is blocking.
if (!socket_resolve(
data.serverAddr.c_str(),
tmpStr.str().c_str(),
data.addrFamily,
SOCK_STREAM,
0,
(struct sockaddr *)&data.clientAddr,
data.GetServerAddrSize()))
{
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
}
}
client.SetState(ClientStateConnect::Instance());
// Start name resolution in a separate thread, since it is blocking
// for up to about 30 seconds.
std::auto_ptr<ResolverThread> resolver(new ResolverThread);
resolver->Init(data);
resolver->Run();
return MSG_SOCK_RESOLVE_DONE;
ClientStateResolving::Instance().SetResolver(resolver.release());
client.SetState(ClientStateResolving::Instance());
retVal = MSG_SOCK_INTERNAL_PENDING;
}
return retVal;
}
//-----------------------------------------------------------------------------
ClientStateResolving &
ClientStateResolving::Instance()
{
static ClientStateResolving state;
return state;
}
ClientStateResolving::ClientStateResolving()
: m_resolver(NULL)
{
}
ClientStateResolving::~ClientStateResolving()
{
Cleanup();
}
void
ClientStateResolving::SetResolver(ResolverThread *resolver)
{
Cleanup();
m_resolver = resolver;
}
int
ClientStateResolving::Process(ClientThread &client)
{
int retVal;
if (!m_resolver)
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
if (m_resolver->Join(100))
{
ClientData &data = client.GetData();
bool success = m_resolver->GetResult(data);
Cleanup(); // Not required, but better keep things clean.
if (!success)
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
client.SetState(ClientStateConnect::Instance());
retVal = MSG_SOCK_RESOLVE_DONE;
}
else
retVal = MSG_SOCK_INTERNAL_PENDING;
return retVal;
}
void
ClientStateResolving::Cleanup()
{
if (m_resolver)
{
if (m_resolver->Join(500))
delete m_resolver;
// If the resolver does not terminate fast enough, leave it
// as memory leak.
m_resolver = NULL;
}
}
//-----------------------------------------------------------------------------