Trying to make rejoin work, still broken due to change of unique id during game.
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@@ -33,6 +33,7 @@ public:
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virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
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virtual void setMyUniqueID(unsigned newId) =0;
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virtual unsigned getMyUniqueID() const =0;
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virtual void setMyGuid(const std::string &theValue) =0;
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