Trying to make rejoin work, still broken due to change of unique id during game.
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+19
-5
@@ -21,15 +21,15 @@
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using namespace std;
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PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights, bool isGameAdmin)
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: m_uniqueId(uniqueId), m_dbId(DB_ID_INVALID), m_number(number), m_type(type), m_rights(rights), m_isGameAdmin(isGameAdmin)
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: m_uniqueId(uniqueId), m_dbId(DB_ID_INVALID), m_number(number), m_startCash(0), m_type(type), m_rights(rights), m_isGameAdmin(isGameAdmin)
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{
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}
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PlayerData::PlayerData(const PlayerData &other)
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: m_uniqueId(other.GetUniqueId()), m_dbId(other.GetDBId()), m_number(other.GetNumber()), m_guid(other.GetGuid()), m_name(other.GetName()),
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m_password(), m_country(other.GetCountry()), m_avatarFile(other.GetAvatarFile()), m_avatarMD5(other.GetAvatarMD5()),
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m_type(other.GetType()), m_rights(other.GetRights()), m_isGameAdmin(other.IsGameAdmin()),
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m_netAvatarFile(), m_dataMutex()
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: m_uniqueId(other.GetUniqueId()), m_dbId(other.GetDBId()), m_number(other.GetNumber()), m_startCash(other.GetStartCash()),
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m_guid(other.GetGuid()), m_oldGuid(other.GetOldGuid()), m_name(other.GetName()), m_password(), m_country(other.GetCountry()),
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m_avatarFile(other.GetAvatarFile()), m_avatarMD5(other.GetAvatarMD5()), m_type(other.GetType()), m_rights(other.GetRights()),
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m_isGameAdmin(other.IsGameAdmin()), m_netAvatarFile(), m_dataMutex()
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{
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}
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@@ -202,6 +202,20 @@ PlayerData::SetDBId(DB_id id)
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m_dbId = id;
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}
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int
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PlayerData::GetStartCash() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_startCash;
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}
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void
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PlayerData::SetStartCash(int cash)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_startCash = cash;
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}
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bool
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PlayerData::operator<(const PlayerData &other) const
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{
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