Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.

This commit is contained in:
lotodore
2009-11-14 15:04:31 +00:00
parent f258786b62
commit d727a7fd5d
7 changed files with 89 additions and 13 deletions
+4 -1
View File
@@ -333,7 +333,10 @@ void startWindowImpl::callInternetGameLoginDialog() {
myInternetGameLoginDialog->exec();
if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
//send login infos
// mySession->
mySession->setLogin(
myInternetGameLoginDialog->lineEdit_username->text().toUtf8().constData(),
myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData(),
myInternetGameLoginDialog->checkBox_guest->isChecked());
}
else {
myConnectToServerDialog->reject();