Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
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@@ -333,7 +333,10 @@ void startWindowImpl::callInternetGameLoginDialog() {
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myInternetGameLoginDialog->exec();
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if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
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//send login infos
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// mySession->
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mySession->setLogin(
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myInternetGameLoginDialog->lineEdit_username->text().toUtf8().constData(),
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myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData(),
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myInternetGameLoginDialog->checkBox_guest->isChecked());
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}
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else {
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myConnectToServerDialog->reject();
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