Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
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@@ -423,6 +423,14 @@ void Session::selectServer(unsigned serverId)
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myNetClient->SelectServer(serverId);
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}
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void
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Session::setLogin(const std::string &userName, const std::string &password, bool isGuest)
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{
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if (!myNetClient)
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return; // only act if client is running.
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myNetClient->SetLogin(userName, password, isGuest);
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}
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void Session::voteKick(bool doKick)
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{
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if (!myNetClient)
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