Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.

This commit is contained in:
lotodore
2009-11-14 15:04:31 +00:00
parent f258786b62
commit d727a7fd5d
7 changed files with 89 additions and 13 deletions
+1
View File
@@ -84,6 +84,7 @@ public:
void startVoteKickPlayer(unsigned playerId);
void voteKick(bool doKick);
void selectServer(unsigned serverId);
void setLogin(const std::string &userName, const std::string &password, bool isGuest);
void resetNetworkTimeout();