Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
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@@ -84,6 +84,7 @@ public:
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void startVoteKickPlayer(unsigned playerId);
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void voteKick(bool doKick);
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void selectServer(unsigned serverId);
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void setLogin(const std::string &userName, const std::string &password, bool isGuest);
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void resetNetworkTimeout();
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