One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.

This commit is contained in:
lotodore
2009-01-07 21:52:16 +00:00
parent 606158c4f0
commit d72cdb6873
16 changed files with 150 additions and 325 deletions
+4
View File
@@ -24,6 +24,9 @@
#include <net/netcontext.h>
#include <net/receivebuffer.h>
#include <net/sessiondata.h>
#include <boost/shared_ptr.hpp>
class SenderCallback;
class ClientContext : public NetContext
{
@@ -105,6 +108,7 @@ private:
std::string m_cacheDir;
bool m_hasSubscribedLobbyMsg;
ReceiveBuffer m_receiveBuffer;
boost::shared_ptr<SenderCallback> m_senderCallback;
};
#endif