One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.

This commit is contained in:
lotodore
2009-01-07 21:52:16 +00:00
parent 606158c4f0
commit d72cdb6873
16 changed files with 150 additions and 325 deletions
+48 -173
View File
@@ -25,7 +25,6 @@
#include <cstring>
#include <cassert>
#include <third_party/boost/timers.hpp>
#include <boost/bind.hpp>
using namespace std;
@@ -36,7 +35,7 @@ using namespace std;
#define SEND_LOG_INTERVAL_SEC 60
SenderThread::SenderThread(SenderCallback &cb)
: m_callback(cb)
: m_callback(cb), m_bytesSent(0)
{
}
@@ -67,17 +66,16 @@ SenderThread::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<Net
{
if (packet.get() && session.get())
{
boost::mutex::scoped_lock lock0(m_sessionsStalledMutex);
if (find(m_sessionsStalled.begin(), m_sessionsStalled.end(), session->GetId()) == m_sessionsStalled.end())
{
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
InternalStore(m_sendQueue, SEND_QUEUE_SIZE, session, packet);
boost::mutex::scoped_lock lock(m_sendQueueMutex);
if (m_sendQueue.size() < SEND_QUEUE_SIZE)
{
m_sendQueue.push_back(packet);
}
}
else
{
// This session is stalled.
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
InternalStore(m_stalledQueue, SEND_QUEUE_SIZE, session, packet);
boost::mutex::scoped_lock lock(m_sessionMutex);
m_session = session;
}
}
}
@@ -87,135 +85,54 @@ SenderThread::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
{
if (!packetList.empty() && session.get())
{
boost::mutex::scoped_lock lock0(m_sessionsStalledMutex);
if (find(m_sessionsStalled.begin(), m_sessionsStalled.end(), session->GetId()) == m_sessionsStalled.end())
boost::mutex::scoped_lock lock(m_sendQueueMutex);
if (m_sendQueue.size() + packetList.size() <= SEND_QUEUE_SIZE)
{
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
InternalStore(m_sendQueue, SEND_QUEUE_SIZE, session, packetList);
NetPacketList::const_iterator i = packetList.begin();
NetPacketList::const_iterator end = packetList.end();
while (i != end)
{
m_sendQueue.push_back(*i);
++i;
}
}
else
{
// This session is stalled.
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
InternalStore(m_stalledQueue, SEND_QUEUE_SIZE, session, packetList);
boost::mutex::scoped_lock lock(m_sessionMutex);
m_session = session;
}
}
}
unsigned
SenderThread::GetNumPacketsInQueue() const
{
unsigned numPackets;
{
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
numPackets = m_sendQueue.size();
}
{
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
numPackets += m_stalledQueue.size();
}
return numPackets;
}
bool
SenderThread::operator<(const SenderThread &other) const
{
return GetNumPacketsInQueue() < other.GetNumPacketsInQueue();
}
void
SenderThread::InternalStore(SendDataList &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (sendQueue.size() < maxQueueSize) // Queue is limited in size.
sendQueue.push_back(SendData(packet, session));
// TODO: Throw exception if failed.
}
void
SenderThread::InternalStore(SendDataList &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
{
if (sendQueue.size() + packetList.size() <= maxQueueSize)
{
NetPacketList::const_iterator i = packetList.begin();
NetPacketList::const_iterator end = packetList.end();
while (i != end)
{
sendQueue.push_back(SendData(*i, session));
++i;
}
}
// TODO: Throw exception if failed.
}
void
SenderThread::Main()
{
while (!ShouldTerminate())
{
/*
* To prevent stalling of the sender, keeping the order
* of the packets in the sender queue is not guaranteed.
* Instead, only the order of the packets for a single
* target session is maintained.
*
* This could also be done by using one sender thread
* for each session, but that would require too many
* resources.
*
* The send queue is a list of packets. Whenever a
* select timeout occurs, the session of the current
* packet is placed in the stalled list, and all other
* packets from the queue for that session are also
* attached to the stalled list. This process is
* continued with the next packet in the send queue.
*
* When the send queue is empty, the list of stalled
* packets is copied back to the send queue, and
* everything starts from the beginning.
*
* No packets are lost in this algorithm, and at the same
* time, the send process is never fully stalled,
* except when only packets for stalled sessions are
* present.
*
* Note: If someone keeps putting in packets to send, the
* stalled packets will never be sent, but this is
* considered more a theoretical problem.
*/
// For reasons of simplicity, only one packet is sent at a time.
SendData tmpData;
// Check main queue.
if (!m_curPacket)
{
boost::mutex::scoped_lock lock0(m_sessionsStalledMutex);
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
if (m_sendQueue.empty())
{
// Check stalled queue.
// Attention: TRIPLE lock (on purpose).
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
if (!m_stalledQueue.empty())
{
m_sendQueue.swap(m_stalledQueue);
m_sessionsStalled.clear(); // No more sessions stalled, all in send list.
}
}
boost::mutex::scoped_lock lock(m_sendQueueMutex);
if (!m_sendQueue.empty())
{
tmpData = m_sendQueue.front();
m_curPacket = m_sendQueue.front();
m_sendQueue.pop_front();
}
}
if (tmpData.packet && tmpData.session)
if (m_curPacket)
{
const unsigned tmpLen = tmpData.packet->GetLen();
if (tmpLen <= MAX_PACKET_SIZE)
const unsigned tmpLen = m_curPacket->GetLen();
if (tmpLen > MAX_PACKET_SIZE)
m_curPacket.reset(); // TODO log
else
{
SOCKET tmpSocket = tmpData.session->GetSocket();
SOCKET tmpSocket;
{
boost::mutex::scoped_lock lock(m_sessionMutex);
tmpSocket = m_session->GetSocket();
}
// send next chunk of data
int bytesSent = send(tmpSocket, ((const char *)tmpData.packet->GetRawData()) + tmpData.bytesSent, tmpLen - tmpData.bytesSent, SOCKET_SEND_FLAGS);
int bytesSent = send(tmpSocket, ((const char *)m_curPacket->GetRawData()) + m_bytesSent, tmpLen - m_bytesSent, SOCKET_SEND_FLAGS);
if (!IS_VALID_SEND(bytesSent))
{
@@ -241,41 +158,12 @@ SenderThread::Main()
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(tmpData.session->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
}
Msleep(SEND_TIMEOUT_MSEC);
}
else if (selectResult == 0)
{
// A timeout occured - don't block the thread.
{
// Attention: TRIPLE lock (on purpose).
// Stall all packets for that sender.
boost::mutex::scoped_lock lock0(m_sessionsStalledMutex);
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
m_stalledQueue.push_back(tmpData);
m_sessionsStalled.push_back(tmpData.session->GetId());
SendDataList::iterator i = m_sendQueue.begin();
SendDataList::iterator end = m_sendQueue.end();
while (i != end)
{
SendDataList::iterator next = i;
++next;
if ((*i).session && (*i).session->GetId() == tmpData.session->GetId())
{
m_stalledQueue.push_back(*i);
m_sendQueue.erase(i);
}
i = next;
boost::mutex::scoped_lock lock(m_sessionMutex);
m_callback.SignalNetError(m_session->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
}
}
}
else
{
// Select was successful - store the packet back in the main queue.
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
m_sendQueue.push_front(tmpData);
Msleep(SEND_TIMEOUT_MSEC);
}
}
else // other errors than would block
@@ -283,45 +171,32 @@ SenderThread::Main()
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(tmpData.session->GetId(), ERR_SOCK_SEND_FAILED, errCode);
{
boost::mutex::scoped_lock lock(m_sessionMutex);
m_callback.SignalNetError(m_session->GetId(), ERR_SOCK_SEND_FAILED, errCode);
}
Msleep(SEND_TIMEOUT_MSEC);
}
}
else if ((unsigned)bytesSent + tmpData.bytesSent < tmpLen)
else if ((unsigned)bytesSent + m_bytesSent < tmpLen)
{
if (bytesSent)
{
tmpData.bytesSent += bytesSent;
// Send was partly successful - store the packet back in the main queue.
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
m_sendQueue.push_front(tmpData);
// Send was partly successful.
m_bytesSent += bytesSent;
}
else
Msleep(SEND_TIMEOUT_MSEC);
}
else //if ((unsigned)bytesSent + m_bytesSent == tmpLen)
{
m_curPacket.reset();
m_bytesSent = 0;
}
}
else
Msleep(SEND_TIMEOUT_MSEC);
}
else
Msleep(SEND_TIMEOUT_MSEC);
if (m_logTimer.elapsed().total_seconds() >= SEND_LOG_INTERVAL_SEC)
{
unsigned sendQueueSize = 0;
unsigned stalledQueueSize = 0;
{
boost::mutex::scoped_lock lock1(m_sendQueueMutex);
sendQueueSize = m_sendQueue.size();
}
{
boost::mutex::scoped_lock lock2(m_stalledQueueMutex);
stalledQueueSize = m_stalledQueue.size();
}
LOG_VERBOSE("Sender TICK - send queue " << sendQueueSize << ", stalled " << stalledQueueSize << ".");
m_logTimer.reset();
m_logTimer.start();
}
}
}