createnetworkgamedialog and startnetworkgamedialog added

This commit is contained in:
doitux
2007-02-22 00:48:18 +00:00
parent b5c8c13a47
commit d74a9eef70
12 changed files with 582 additions and 11 deletions
+217
View File
@@ -0,0 +1,217 @@
<ui version="4.0" >
<class>createNetworkGameDialog</class>
<widget class="QDialog" name="createNetworkGameDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>314</width>
<height>243</height>
</rect>
</property>
<property name="windowTitle" >
<string>Create Network Game</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<number>9</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item row="1" column="0" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<size>
<width>181</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_createGame" >
<property name="text" >
<string>Create Game</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_cancel" >
<property name="text" >
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0" >
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>Network Game Settings</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<number>9</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item row="4" column="3" >
<widget class="QSpinBox" name="spinBox_gameSpeed" >
<property name="maximum" >
<number>11</number>
</property>
<property name="minimum" >
<number>1</number>
</property>
<property name="value" >
<number>4</number>
</property>
</widget>
</item>
<item row="3" column="2" colspan="2" >
<widget class="QSpinBox" name="spinBox_handsBeforeRaiseSmallBlind" >
<property name="minimum" >
<number>1</number>
</property>
<property name="value" >
<number>9</number>
</property>
</widget>
</item>
<item row="3" column="0" colspan="2" >
<widget class="QLabel" name="label_4" >
<property name="text" >
<string>Hands before raise Small Blind:</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_2" >
<property name="text" >
<string>Start Cash:</string>
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QLabel" name="label_3" >
<property name="text" >
<string>Small Blind:</string>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label" >
<property name="text" >
<string>Number of Players:</string>
</property>
</widget>
</item>
<item row="4" column="0" colspan="3" >
<widget class="QLabel" name="label_5" >
<property name="text" >
<string>Game Speed for Computer Opponent:</string>
</property>
</widget>
</item>
<item row="2" column="1" colspan="3" >
<widget class="QSpinBox" name="spinBox_smallBlind" >
<property name="maximum" >
<number>500</number>
</property>
<property name="minimum" >
<number>5</number>
</property>
<property name="value" >
<number>10</number>
</property>
</widget>
</item>
<item row="1" column="1" colspan="3" >
<widget class="QSpinBox" name="spinBox_startCash" >
<property name="maximum" >
<number>5000</number>
</property>
<property name="minimum" >
<number>1000</number>
</property>
<property name="value" >
<number>2000</number>
</property>
</widget>
</item>
<item row="0" column="1" colspan="3" >
<widget class="QSpinBox" name="spinBox_quantityPlayers" >
<property name="maximum" >
<number>5</number>
</property>
<property name="minimum" >
<number>2</number>
</property>
<property name="value" >
<number>5</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>spinBox_quantityPlayers</tabstop>
<tabstop>spinBox_startCash</tabstop>
<tabstop>spinBox_smallBlind</tabstop>
<tabstop>spinBox_handsBeforeRaiseSmallBlind</tabstop>
<tabstop>spinBox_gameSpeed</tabstop>
<tabstop>pushButton_createGame</tabstop>
<tabstop>pushButton_cancel</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>pushButton_createGame</sender>
<signal>clicked()</signal>
<receiver>createNetworkGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>168</x>
<y>217</y>
</hint>
<hint type="destinationlabel" >
<x>87</x>
<y>215</y>
</hint>
</hints>
</connection>
<connection>
<sender>pushButton_cancel</sender>
<signal>clicked()</signal>
<receiver>createNetworkGameDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>284</x>
<y>222</y>
</hint>
<hint type="destinationlabel" >
<x>311</x>
<y>190</y>
</hint>
</hints>
</connection>
</connections>
</ui>
@@ -0,0 +1,48 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "createnetworkgamedialogimpl.h"
#include "session.h"
// #include "configfile.h"
createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent)
: QDialog(parent)
{
setupUi(this);
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
}
void createNetworkGameDialogImpl::createGame() {
}
void createNetworkGameDialogImpl::cancel() {
}
void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == 16777220) { pushButton_createGame->click(); } //ENTER
}
@@ -0,0 +1,43 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef CREATENETWORKGAMEDIALOGIMPL_H
#define CREATENETWORKGAMEDIALOGIMPL_H
#include "ui_createnetworkgamedialog.h"
#include <iostream>
#include <QtGui>
#include <QtCore>
class Session;
class createNetworkGameDialogImpl: public QDialog, public Ui::createNetworkGameDialog {
Q_OBJECT
public:
createNetworkGameDialogImpl(QWidget *parent = 0);
public slots:
void createGame();
void cancel();
void keyPressEvent ( QKeyEvent * event );
};
#endif
+1 -1
View File
@@ -4207,7 +4207,7 @@
<widget class="QStatusBar" name="statusbar" />
<action name="actionNewGame" >
<property name="text" >
<string>Start new local Game ...</string>
<string>Start local Game ...</string>
</property>
<property name="shortcut" >
<string>Ctrl+N</string>
+32 -3
View File
@@ -24,12 +24,12 @@
#include "settingsdialogimpl.h"
#include "joinnetworkgamedialogimpl.h"
#include "connecttoserverdialogimpl.h"
#include "createnetworkgamedialogimpl.h"
#include "startnetworkgamedialogimpl.h"
#include "startsplash.h"
#include "mycardspixmaplabel.h"
#include "playerinterface.h"
#include "boardinterface.h"
@@ -419,6 +419,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
//Dialoge
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl();
myConnectToServerDialog = new connectToServerDialogImpl();
myStartNetworkGameDialog = new startNetworkGameDialogImpl();
myCreateNetworkGameDialog = new createNetworkGameDialogImpl();
//Connects
connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
@@ -457,8 +459,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
connect( actionAboutPokerth, SIGNAL( triggered() ), this, SLOT( callAboutPokerthDialog() ) );
connect( actionSettings, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
connect( actionJoin_network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
connect( actionCreate_network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( actionQuit, SIGNAL( triggered() ), qApp, SLOT( quit() ) );
actionCreate_network_Game->setVisible(FALSE);
connect( pushButton_raise, SIGNAL( clicked() ), this, SLOT( myRaise() ) );
connect( pushButton_call, SIGNAL( clicked() ), this, SLOT( myCall() ) );
@@ -572,6 +574,33 @@ void mainWindowImpl::callAboutPokerthDialog() {
v->exec();
}
void mainWindowImpl::callCreateNetworkGameDialog() {
myCreateNetworkGameDialog->exec();
//
if (myCreateNetworkGameDialog->result() == QDialog::Accepted ) {
//
// mySession->terminateNetworkClient();
//
// // Maybe use QUrl::toPunycode.
// mySession->startNetworkClient(
// myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
// myJoinNetworkGameDialog->spinBox_port->value(),
// myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
// myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
//
// //Dialog mit Statusbalken
// myConnectToServerDialog->exec();
//
// if (myConnectToServerDialog->result() == QDialog::Rejected ) {
// mySession->terminateNetworkClient();
// actionJoin_network_Game->trigger(); // re-trigger
// }
//
}
}
void mainWindowImpl::callJoinNetworkGameDialog() {
myJoinNetworkGameDialog->exec();
+6 -1
View File
@@ -40,7 +40,8 @@ class PlayerInterface;
class MyCardsPixmapLabel;
class joinNetworkGameDialogImpl;
class connectToServerDialogImpl;
class createNetworkGameDialogImpl;
class startNetworkGameDialogImpl;
class QColor;
@@ -97,6 +98,7 @@ public slots:
void callNewGameDialog() ;
void callAboutPokerthDialog();
void callSettingsDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void myFold();
@@ -252,6 +254,9 @@ private:
//Dialoge
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
int maxQuantityPlayers;
int distributePotAnimCounter;
+2 -2
View File
@@ -10,7 +10,7 @@
</rect>
</property>
<property name="windowTitle" >
<string>Start New Game</string>
<string>Start Local Game</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
@@ -22,7 +22,7 @@
<item row="0" column="0" >
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>Game-Settings</string>
<string>Local Game Settings</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
+131
View File
@@ -0,0 +1,131 @@
<ui version="4.0" >
<class>startNetworkGameDialog</class>
<widget class="QDialog" name="startNetworkGameDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>280</width>
<height>236</height>
</rect>
</property>
<property name="windowTitle" >
<string>Start Network Game</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<number>9</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item row="1" column="0" >
<widget class="QLabel" name="label" >
<property name="text" >
<string>Maximal Player Number:</string>
</property>
</widget>
</item>
<item row="3" column="0" colspan="2" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<size>
<width>181</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_startGame" >
<property name="text" >
<string>Start Game</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_cancel" >
<property name="text" >
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0" colspan="2" >
<widget class="QTreeWidget" name="treeWidget" >
<column>
<property name="text" >
<string> Connected Player </string>
</property>
</column>
</widget>
</item>
<item row="1" column="1" >
<widget class="QLabel" name="label_maxPlayerNumber" >
<property name="text" >
<string>0</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="2" >
<widget class="Line" name="line" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>treeWidget</tabstop>
<tabstop>pushButton_startGame</tabstop>
<tabstop>pushButton_cancel</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>pushButton_startGame</sender>
<signal>clicked()</signal>
<receiver>startNetworkGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>140</x>
<y>213</y>
</hint>
<hint type="destinationlabel" >
<x>75</x>
<y>211</y>
</hint>
</hints>
</connection>
<connection>
<sender>pushButton_cancel</sender>
<signal>clicked()</signal>
<receiver>startNetworkGameDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>235</x>
<y>220</y>
</hint>
<hint type="destinationlabel" >
<x>276</x>
<y>163</y>
</hint>
</hints>
</connection>
</connections>
</ui>
@@ -0,0 +1,49 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "startnetworkgamedialogimpl.h"
#include "session.h"
// #include "configfile.h"
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent)
: QDialog(parent)
{
setupUi(this);
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
}
void startNetworkGameDialogImpl::startGame() {
}
void startNetworkGameDialogImpl::cancel() {
}
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == 16777220) { pushButton_startGame->click(); } //ENTER
}
@@ -0,0 +1,43 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef STARTNETWORKGAMEDIALOGIMPL_H
#define STARTNETWORKGAMEDIALOGIMPL_H
#include "ui_startnetworkgamedialog.h"
#include <iostream>
#include <QtGui>
#include <QtCore>
class Session;
class startNetworkGameDialogImpl: public QDialog, public Ui::startNetworkGameDialog {
Q_OBJECT
public:
startNetworkGameDialogImpl(QWidget *parent = 0);
public slots:
void startGame();
void cancel();
void keyPressEvent ( QKeyEvent * event );
};
#endif
+1 -1
View File
@@ -10,7 +10,7 @@
</rect>
</property>
<property name="windowTitle" >
<string>Dialog</string>
<string>Waiting for Server ...</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >