New version of the boost timer (addon lib).

This commit is contained in:
lotodore
2007-09-05 00:06:20 +00:00
parent 0900d3844b
commit d789162a2a
27 changed files with 1362 additions and 918 deletions
+3 -5
View File
@@ -24,7 +24,7 @@
#include <net/socket_helper.h> // needed for correct order of header files.
#include <string>
#include <memory>
#include <core/boost/timer.hpp>
#include <core/boost/timers.hpp>
#define CLIENT_INITIAL_STATE ClientStateInit
@@ -114,8 +114,6 @@ public:
virtual ~ClientStateStartConnect();
void SetTimer(boost::microsec_timer timer);
// Call connect.
virtual int Process(ClientThread &client);
@@ -134,7 +132,7 @@ public:
virtual ~ClientStateConnecting();
void SetTimer(const boost::microsec_timer &timer);
void SetTimer(const boost::timers::portable::microsec_timer &timer);
// "Poll" for the completion of the TCP/IP connect call.
virtual int Process(ClientThread &client);
@@ -146,7 +144,7 @@ protected:
private:
boost::microsec_timer m_connectTimer;
boost::timers::portable::microsec_timer m_connectTimer;
};
// State: Session init.
+2 -2
View File
@@ -247,7 +247,7 @@ ClientStateStartConnect::Process(ClientThread &client)
int errCode = SOCKET_ERRNO();
if (errCode == SOCKET_ERR_WOULDBLOCK)
{
boost::microsec_timer connectTimer;
boost::timers::portable::microsec_timer connectTimer;
connectTimer.start();
ClientStateConnecting::Instance().SetTimer(connectTimer);
client.SetState(ClientStateConnecting::Instance());
@@ -278,7 +278,7 @@ ClientStateConnecting::~ClientStateConnecting()
}
void
ClientStateConnecting::SetTimer(const boost::microsec_timer &timer)
ClientStateConnecting::SetTimer(const boost::timers::portable::microsec_timer &timer)
{
m_connectTimer = timer;
}
+1 -1
View File
@@ -85,7 +85,7 @@ ServerLobbyThread::CloseSessionDelayed(SessionWrapper session)
{
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
boost::microsec_timer closeTimer;
boost::timers::portable::microsec_timer closeTimer;
closeTimer.start();
CloseSessionList::value_type closeSessionData(closeTimer, session.sessionData);
+3 -3
View File
@@ -23,7 +23,7 @@
#include <net/servergamethread.h>
#include <playerdata.h>
#include <core/boost/timer.hpp>
#include <core/boost/timers.hpp>
#ifdef _MSC_VER
@@ -78,14 +78,14 @@ public:
virtual void Init();
const boost::microsec_timer &GetTimer() const {return m_timer;}
const boost::timers::portable::microsec_timer &GetTimer() const {return m_timer;}
protected:
AbstractServerGameStateTimer();
private:
boost::microsec_timer m_timer;
boost::timers::portable::microsec_timer m_timer;
};
// Abstract State: Game is running.
+2 -2
View File
@@ -29,7 +29,7 @@
#include <deque>
#include <list>
#include <core/boost/timer.hpp>
#include <core/boost/timers.hpp>
#define LOBBY_THREAD_TERMINATE_TIMEOUT 200
@@ -65,7 +65,7 @@ protected:
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
typedef std::list<SessionWrapper> SessionList;
typedef std::list<std::pair<boost::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
typedef std::list<std::pair<boost::timers::portable::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
typedef std::map<unsigned, boost::shared_ptr<ServerGameThread> > GameMap;
typedef std::list<unsigned> RemoveGameList;