start implementing 10 player mode
This commit is contained in:
1 parent
a69e2ec4b0
commit
d7bfab7d4e
71 files changed
+5179
-4331
No files matched your search
@@ -23,7 +23,7 @@ class MyCardsPixmapLabel : public QLabel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
MyCardsPixmapLabel(QFrame*);
|
||||
MyCardsPixmapLabel(QGroupBox*);
|
||||
|
||||
~MyCardsPixmapLabel();
|
||||
|
||||
@@ -48,7 +48,7 @@ signals:
|
||||
public slots:
|
||||
|
||||
void setPixmap ( const QPixmap &, const bool );
|
||||
void setFrontPixmap ( const QPixmap &);
|
||||
void setHiddenFrontPixmap ( const QPixmap &);
|
||||
|
||||
void nextFadeOutFrame();
|
||||
void nextFlipCardsFrame();
|
||||
@@ -60,6 +60,9 @@ public slots:
|
||||
void mousePressEvent ( QMouseEvent *);
|
||||
void mouseReleaseEvent ( QMouseEvent *);
|
||||
|
||||
void setFront ( const QPixmap& theValue ) { front = theValue; }
|
||||
|
||||
|
||||
private:
|
||||
|
||||
gameTableImpl* myW;
|
||||
|
||||
Reference in new issue
Block a user