Adding load test.
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/* PokerTH automated tests.
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Copyright (C) 2010 Lothar May
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package pokerth_test;
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import java.net.Socket;
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import static org.junit.Assert.*;
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import java.util.ArrayList;
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import java.util.Collection;
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import org.junit.Test;
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import pokerth_protocol.*;
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import pokerth_protocol.MyActionRequestMessage.MyActionRequestMessageSequenceType;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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public class LoadTest extends TestBase {
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static final int NumGames = 4; // Number of games which are run, 10 players each.
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@Test
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public void testRunMultipleGames() throws Exception {
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// We don't need the default socket.
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sock.close();
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// We need a lot of sockets and player ids.
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Socket s[] = new Socket[NumGames * 10];
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long playerId[] = new long[NumGames * 10];
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long gameId[] = new long[NumGames];
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PokerTHMessage msg;
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// First players are game admins.
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// Create several games.
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for (int i = 0; i < NumGames; i++) {
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s[i * 10] = new Socket("localhost", 7234);
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String username = "test" + (i*10+1);
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String password = username;
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playerId[i * 10] = userInit(s[i * 10], username, password);
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do {
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msg = receiveMessage(s[i * 10]);
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} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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Collection<Integer> l = new ArrayList<Integer>();
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String gameName = AuthUser + " load game " + i;
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 200, gameName, l, 10, 0, 1, 10000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.normalGame,
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5,
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7,
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"",
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false),
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s[i * 10]);
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// Game list update (new game)
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do {
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msg = receiveMessage(s[i * 10]);
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failOnErrorMessage(msg);
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} while (msg.isGameListMessageSelected() || msg.isPlayerListMessageSelected());
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// Join game ack.
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if (msg.isJoinGameReplyMessageSelected()) {
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("Could not create game!");
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}
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}
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else {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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gameId[i] = msg.getJoinGameReplyMessage().getValue().getGameId().getValue();
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}
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// Let additional clients join.
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for (int i = 0; i < NumGames * 10; i++) {
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if (i % 10 == 0) {
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continue;
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}
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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playerId[i] = userInit(s[i], username, password);
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// Waiting for player list update.
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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sendMessage(joinGameRequestMsg(gameId[i/10], "", false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("User " + username + " could not join ranking game.");
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}
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}
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boolean abort = false;
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long handNum = 0;
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do {
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for (int i = 0; i < NumGames * 10; i++) {
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while (s[i].getInputStream().available() > 0) {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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if (msg.isHandStartMessageSelected()) {
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handNum++;
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}
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else if (msg.isPlayersTurnMessageSelected()) {
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if (msg.getPlayersTurnMessage().getValue().getPlayerId().getValue() == playerId[i / 10]) {
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NetPlayerAction action = new NetPlayerAction();
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action.setValue(NetPlayerAction.EnumType.actionAllIn);
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MyActionRequestMessageSequenceType myRequest = new MyActionRequestMessageSequenceType();
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myRequest.setGameId(new NonZeroId(gameId[i / 10]));
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myRequest.setGameState(msg.getPlayersTurnMessage().getValue().getGameState());
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myRequest.setHandNum(new NonZeroId(handNum));
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myRequest.setMyAction(action);
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myRequest.setMyRelativeBet(0);
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MyActionRequestMessage myAction = new MyActionRequestMessage();
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myAction.setValue(myRequest);
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PokerTHMessage outMsg = new PokerTHMessage();
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outMsg.selectMyActionRequestMessage(myAction);
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sendMessage(outMsg, s[i]);
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}
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}
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else if (msg.isEndOfGameMessageSelected()) {
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abort = true;
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}
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}
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}
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} while (!abort);
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for (int i = 0; i < NumGames; i++) {
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s[i].close();
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}
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}
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}
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